Initial commit
This commit is contained in:
127
engines/vcruise/circuitpuzzle.h
Normal file
127
engines/vcruise/circuitpuzzle.h
Normal file
@@ -0,0 +1,127 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef VCRUISE_CIRCUITPUZZLE_H
|
||||
#define VCRUISE_CIRCUITPUZZLE_H
|
||||
|
||||
#include "common/array.h"
|
||||
#include "common/random.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
class RandomSource;
|
||||
|
||||
} // End of namespace Common
|
||||
|
||||
namespace VCruise {
|
||||
|
||||
struct CircuitPuzzleAIEvaluator;
|
||||
class CircuitPuzzleVisitedSet;
|
||||
|
||||
class CircuitPuzzle {
|
||||
public:
|
||||
explicit CircuitPuzzle(int layout);
|
||||
|
||||
static const uint kBoardWidth = 6;
|
||||
static const uint kBoardHeight = 5;
|
||||
|
||||
enum CellDirection {
|
||||
kCellDirectionRight,
|
||||
kCellDirectionDown,
|
||||
};
|
||||
|
||||
enum Conclusion {
|
||||
kConclusionNone,
|
||||
kConclusionPlayerWon,
|
||||
kConclusionPlayerLost,
|
||||
};
|
||||
|
||||
struct CellRectSpec {
|
||||
Common::Rect _rightLinkRect;
|
||||
Common::Rect _downLinkRect;
|
||||
Common::Rect _rightBarrierRect;
|
||||
Common::Rect _downBarrierRect;
|
||||
};
|
||||
|
||||
// Returns true if the AI can act, if it can then the actions are produced
|
||||
bool executeAIAction(Common::RandomSource &randomSource, Common::Point &outCoord, CellDirection &outBlockDirection);
|
||||
|
||||
void addLink(const Common::Point &coord, CellDirection direction);
|
||||
|
||||
Conclusion checkConclusion() const;
|
||||
|
||||
const CellRectSpec *getCellRectSpec(const Common::Point &coord) const;
|
||||
bool isCellDownLinkOpen(const Common::Point &coord) const;
|
||||
bool isCellRightLinkOpen(const Common::Point &coord) const;
|
||||
|
||||
private:
|
||||
enum LinkState {
|
||||
kLinkStateOpen,
|
||||
kLinkStateConnected,
|
||||
kLinkStateBlocked,
|
||||
};
|
||||
|
||||
enum Direction {
|
||||
kDirectionUp,
|
||||
KDirectionDown,
|
||||
kDirectionLeft,
|
||||
kDirectionRight,
|
||||
|
||||
kDirectionCount,
|
||||
};
|
||||
|
||||
struct CellState {
|
||||
CellState();
|
||||
|
||||
LinkState _downLink;
|
||||
LinkState _rightLink;
|
||||
};
|
||||
|
||||
struct Action {
|
||||
Action();
|
||||
|
||||
Common::Point _point;
|
||||
CellDirection _direction;
|
||||
};
|
||||
|
||||
static Common::Point getConnectedPoint(const Common::Point &coord, Direction direction);
|
||||
LinkState *getConnectionState(const Common::Point &coord, Direction direction);
|
||||
const LinkState *getConnectionState(const Common::Point &coord, Direction direction) const;
|
||||
static bool isPositionValid(const Common::Point &coord);
|
||||
|
||||
void computeStepsToReach(CircuitPuzzleAIEvaluator &evaluator) const;
|
||||
void floodFillLinks(Common::Point *pointsList, uint &listSize, CircuitPuzzleVisitedSet &visitedSet) const;
|
||||
|
||||
static void validateCoord(const Common::Point &coord);
|
||||
|
||||
CellState _cells[kBoardWidth][kBoardHeight];
|
||||
CellRectSpec _cellRectSpecs[kBoardWidth][kBoardHeight];
|
||||
Common::Point _startPoint;
|
||||
Common::Point _goalPoint;
|
||||
|
||||
bool _havePreviousAction;
|
||||
Action _previousAction;
|
||||
};
|
||||
|
||||
} // End of namespace VCruise
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user