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engines/vcruise/audio_player.h
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67
engines/vcruise/audio_player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef VCRUISE_AUDIO_PLAYER_H
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#define VCRUISE_AUDIO_PLAYER_H
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#include "common/mutex.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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namespace VCruise {
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struct AudioMetadata;
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class CachedAudio;
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class AudioPlayer : public Audio::AudioStream {
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public:
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AudioPlayer(Audio::Mixer *mixer, const Common::SharedPtr<Audio::AudioStream> &baseStream, Audio::Mixer::SoundType soundType);
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~AudioPlayer();
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int readBuffer(int16 *buffer, const int numSamples) override;
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bool isStereo() const override;
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int getRate() const override;
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bool endOfData() const override;
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void play(byte volume, int8 balance);
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void stop();
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void setVolume(byte volume);
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void setBalance(int8 balance);
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void setVolumeAndBalance(byte volume, int8 balance);
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private:
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Common::Mutex _mutex;
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Audio::SoundHandle _handle;
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//bool _isLooping;
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bool _isPlaying;
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bool _exhausted;
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Audio::Mixer *_mixer;
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Common::SharedPtr<Audio::AudioStream> _baseStream;
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Audio::Mixer::SoundType _soundType;
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};
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} // End of namespace VCruise
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#endif
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