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engines/ultima/ultima8/world/map_glob.h
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54
engines/ultima/ultima8/world/map_glob.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_WORLD_MAPGLOB_H
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#define ULTIMA8_WORLD_MAPGLOB_H
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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struct GlobItem {
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int x;
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int y;
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int z;
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int shape;
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int frame;
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};
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class MapGlob {
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friend class GlobEgg;
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public:
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MapGlob();
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~MapGlob();
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void read(Common::SeekableReadStream *rs);
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private:
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Std::vector<GlobItem> _contents;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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