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engines/ultima/ultima8/world/map_glob.cpp
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56
engines/ultima/ultima8/world/map_glob.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/world/map_glob.h"
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namespace Ultima {
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namespace Ultima8 {
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MapGlob::MapGlob() {
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}
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MapGlob::~MapGlob() {
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}
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void MapGlob::read(Common::SeekableReadStream *rs) {
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unsigned int itemcount = rs->readUint16LE();
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assert(rs->size() >= static_cast<int32>(2 + itemcount * 6));
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_contents.clear();
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_contents.resize(itemcount);
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for (unsigned int i = 0; i < itemcount; ++i) {
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GlobItem item;
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item.x = rs->readByte();
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item.y = rs->readByte();
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item.z = rs->readByte();
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item.shape = rs->readUint16LE();
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item.frame = rs->readByte();
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_contents[i] = item;
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}
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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