Initial commit
This commit is contained in:
67
engines/ultima/ultima8/world/gravity_process.h
Normal file
67
engines/ultima/ultima8/world/gravity_process.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA8_WORLD_GRAVITYPROCESS_H
|
||||
#define ULTIMA8_WORLD_GRAVITYPROCESS_H
|
||||
|
||||
#include "ultima/ultima8/kernel/process.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima8 {
|
||||
|
||||
class Item;
|
||||
class Actor;
|
||||
|
||||
class GravityProcess : public Process {
|
||||
public:
|
||||
GravityProcess();
|
||||
GravityProcess(Item *item, int gravity);
|
||||
|
||||
// add (xs,ys,zs) to current speed vector
|
||||
void move(int xs, int ys, int zs);
|
||||
void setGravity(int gravity);
|
||||
|
||||
void init();
|
||||
|
||||
ENABLE_RUNTIME_CLASSTYPE()
|
||||
|
||||
void run() override;
|
||||
void terminate() override;
|
||||
|
||||
Common::String dumpInfo() const override;
|
||||
|
||||
bool loadData(Common::ReadStream *rs, uint32 version);
|
||||
void saveData(Common::WriteStream *ws) override;
|
||||
|
||||
protected:
|
||||
void fallStopped();
|
||||
|
||||
void actorFallStoppedU8(Actor *actor, int height);
|
||||
void actorFallStoppedCru(Actor *actor, int height);
|
||||
|
||||
int _gravity;
|
||||
int _xSpeed, _ySpeed, _zSpeed;
|
||||
};
|
||||
|
||||
} // End of namespace Ultima8
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user