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engines/ultima/ultima8/world/get_object.cpp
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engines/ultima/ultima8/world/get_object.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/kernel/object_manager.h"
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#include "ultima/ultima8/world/actors/main_actor.h"
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#include "ultima/ultima8/gumps/gump.h"
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#include "ultima/ultima8/world/world.h"
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namespace Ultima {
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namespace Ultima8 {
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// utility functions for getting objects by ObjId in various forms
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Object *getObject(ObjId id) {
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return ObjectManager::get_instance()->getObject(id);
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}
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Item *getItem(ObjId id) {
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return dynamic_cast<Item *>(ObjectManager::get_instance()->getObject(id));
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}
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Container *getContainer(ObjId id) {
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return dynamic_cast<Container *>(ObjectManager::get_instance()->getObject(id));
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}
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Actor *getActor(ObjId id) {
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return dynamic_cast<Actor *>(ObjectManager::get_instance()->getObject(id));
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}
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MainActor *getMainActor() {
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return dynamic_cast<MainActor *>(ObjectManager::get_instance()->getObject(kMainActorId));
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}
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Actor *getControlledActor() {
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uint16 num = World::get_instance()->getControlledNPCNum();
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return dynamic_cast<Actor *>(ObjectManager::get_instance()->getObject(num));
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}
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Gump *getGump(ObjId id) {
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return dynamic_cast<Gump *>(ObjectManager::get_instance()->getObject(id));
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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