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engines/ultima/ultima8/world/destroy_item_process.cpp
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85
engines/ultima/ultima8/world/destroy_item_process.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/destroy_item_process.h"
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(DestroyItemProcess)
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DestroyItemProcess::DestroyItemProcess() : Process() {
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}
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DestroyItemProcess::DestroyItemProcess(Item *item) {
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if (item)
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_itemNum = item->getObjId();
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else
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_itemNum = 0;
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_type = 0x232;
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}
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void DestroyItemProcess::run() {
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if (_itemNum == 0) {
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// need to get ObjId to use from process result. (We were apparently
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// waiting for a process which returned the ObjId to delete.)
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_itemNum = static_cast<ObjId>(_result);
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}
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Item *it = getItem(_itemNum);
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if (!it) {
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// somebody did our work for us...
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terminate();
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return;
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}
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// FIXME: should probably prevent player from opening gump in the
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// first place...
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if (it->hasFlags(Item::FLG_GUMP_OPEN)) {
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// first close gump in case player is still rummaging through us
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it->closeGump();
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}
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// bye bye
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// (note that Container::destroy() calls removeContents())
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it->destroy(true);
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// NOTE: we're terminated here because this process belongs to the item
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}
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void DestroyItemProcess::saveData(Common::WriteStream *ws) {
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Process::saveData(ws);
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}
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bool DestroyItemProcess::loadData(Common::ReadStream *rs, uint32 version) {
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if (!Process::loadData(rs, version)) return false;
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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