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engines/ultima/ultima8/world/damage_info.h
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engines/ultima/ultima8/world/damage_info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WORLD_DAMAGE_INFO_H
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#define WORLD_DAMAGE_INFO_H
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#include "ultima/shared/std/string.h"
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namespace Ultima {
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namespace Ultima8 {
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class Item;
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/**
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* The damage.dat flex contains data about each shape and how it should be damaged
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*/
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class DamageInfo {
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public:
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DamageInfo(uint8 data[6]);
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~DamageInfo() {};
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//! apply this damage info to the given item. Returns true if the item was destroyed in the process.
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bool applyToItem(Item *item, uint16 points) const;
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bool frameDataIsAbsolute() const {
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return (_flags >> 7) & 1;
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}
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bool replaceItem() const {
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return (_flags >> 6) & 1;
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}
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bool explodeDestroysItem() const {
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return (_flags >> 5) & 1;
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}
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bool explodeWithDamage() const {
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return (_flags >> 3) & 1;
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}
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bool takesDamage() const {
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return _flags & 1;
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}
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uint8 damagePoints() const {
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return _damagePoints;
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}
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protected:
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bool explode() const {
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return (_flags & 0x06) != 0;
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}
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int explosionType() const {
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assert(explode());
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return ((_flags & 0x06) >> 1) - 1;
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}
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uint16 getReplacementShape() const {
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assert(replaceItem());
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return static_cast<uint16>(_data[1]) << 8 | _data[0];
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}
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uint16 getReplacementFrame() const {
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assert(replaceItem());
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return static_cast<uint16>(_data[2]);
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}
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// Flags are ABCxDEEF
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// A = frame data is absolute (not relative to current)
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// B = item is replaced when destroyed
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// C = item destroyed after explosion
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// D = explosion damages surrounding items
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// EE = 2 bits for explosion type
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// F = item takes damage
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uint8 _flags;
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uint8 _sound;
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uint8 _data[3];
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uint8 _damagePoints;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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