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engines/ultima/ultima8/world/damage_info.cpp
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109
engines/ultima/ultima8/world/damage_info.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/world/item_factory.h"
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#include "ultima/ultima8/audio/audio_process.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/ultima8.h"
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namespace Ultima {
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namespace Ultima8 {
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DamageInfo::DamageInfo(uint8 data[6]) {
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_flags = data[0];
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_sound = data[1];
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_data[0] = data[2];
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_data[1] = data[3];
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_data[2] = data[4];
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_damagePoints = data[5];
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}
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bool DamageInfo::applyToItem(Item *item, uint16 points) const {
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if (!item)
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return false;
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// The game does this.. it seems to be used to mean
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// "destroyed" (as distinct from broken?)
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if (item->hasFlags(Item::FLG_GUMP_OPEN))
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return false;
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uint8 itemPts = item->getDamagePoints();
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if (points < itemPts) {
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item->setDamagePoints(itemPts - points);
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return false;
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}
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item->setDamagePoints(0);
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item->setFlag(Item::FLG_GUMP_OPEN | Item::FLG_BROKEN);
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// Get some data out of the item before we potentially delete
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// it by explosion
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uint16 q = item->getQuality();
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Point3 pt = item->getLocation();
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int32 mapnum = item->getMapNum();
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if (explode()) {
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item->explode(explosionType(), explodeDestroysItem(), explodeWithDamage());
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if (explodeDestroysItem())
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item = nullptr;
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}
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if (_sound) {
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AudioProcess *audio = AudioProcess::get_instance();
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if (audio) {
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ObjId objid = item ? item->getObjId() : 0;
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audio->playSFX(_sound, 0x10, objid, 1, true);
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}
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}
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if (replaceItem()) {
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uint16 replacementShape = getReplacementShape();
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uint8 replacementFrame = getReplacementFrame();
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Item *newitem = ItemFactory::createItem(replacementShape, replacementFrame, q, 0, 0, mapnum, 0, true);
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newitem->move(pt);
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if (item)
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item->destroy();
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} else if (!explodeDestroysItem()) {
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Common::RandomSource &rs = Ultima8Engine::get_instance()->getRandomSource();
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if (frameDataIsAbsolute()) {
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int frameval = 1;
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if (_data[1])
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frameval++;
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if (_data[2])
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frameval++;
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item->setFrame(_data[rs.getRandomNumber(frameval - 1)]);
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} else {
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int frameoff = 0;
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for (int i = 0; i < 3; i++)
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if (_data[i])
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frameoff++;
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if (!frameoff) {
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item->destroy();
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} else {
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uint32 frame = item->getFrame();
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item->setFrame(frame + _data[rs.getRandomNumber(frameoff - 1)]);
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}
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}
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}
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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