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engines/ultima/ultima8/usecode/usecode.cpp
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59
engines/ultima/ultima8/usecode/usecode.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/common_types.h"
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#include "ultima/ultima8/usecode/usecode.h"
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#include "ultima/ultima8/ultima8.h"
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namespace Ultima {
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namespace Ultima8 {
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uint32 Usecode::get_class_event(uint32 classid, uint32 eventid) {
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if (get_class_size(classid) == 0) return 0;
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if (eventid >= get_class_event_count(classid)) {
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warning("eventid too high: %u >= %u for class %u",
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eventid, get_class_event_count(classid), classid);
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}
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const uint8 *data = get_class(classid);
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uint32 offset = 0;
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if (GAME_IS_U8) {
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offset = data[12 + (eventid * 4) + 0];
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offset += data[12 + (eventid * 4) + 1] << 8;
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offset += data[12 + (eventid * 4) + 2] << 16;
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offset += data[12 + (eventid * 4) + 3] << 24;
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} else if (GAME_IS_CRUSADER) {
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offset = data[20 + (eventid * 6) + 2];
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offset += data[20 + (eventid * 6) + 3] << 8;
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offset += data[20 + (eventid * 6) + 4] << 16;
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offset += data[20 + (eventid * 6) + 5] << 24;
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} else {
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warning("Invalid game type.");
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}
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return offset;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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