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191
engines/ultima/ultima8/usecode/uc_stack.h
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191
engines/ultima/ultima8/usecode/uc_stack.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_USECODE_UCSTACK_H
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#define ULTIMA8_USECODE_UCSTACK_H
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#include "common/scummsys.h"
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namespace Ultima {
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namespace Ultima8 {
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// A little-endian stack for use with usecode
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class BaseUCStack {
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protected:
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uint8 *_buf;
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uint8 *_bufPtr;
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uint32 _size;
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public:
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BaseUCStack(uint32 len, uint8 *b) : _buf(b), _size(len) {
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// stack grows downward, so start at the end of the buffer
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_bufPtr = _buf + _size;
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}
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virtual ~BaseUCStack() { }
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inline uint32 getSize() const {
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return _size;
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}
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inline uint32 stacksize() const {
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return _size - (_bufPtr - _buf);
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}
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inline void addSP(const int32 offset) {
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_bufPtr += offset;
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}
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inline unsigned int getSP() const {
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return static_cast<unsigned int>(_bufPtr - _buf);
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}
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inline void setSP(unsigned int pos) {
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_bufPtr = _buf + pos;
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}
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//
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// Push values to the stack
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//
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inline void push1(uint8 val) {
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_bufPtr--;
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_bufPtr[0] = val;
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}
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inline void push2(uint16 val) {
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_bufPtr -= 2;
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_bufPtr[0] = static_cast<uint8>(val & 0xFF);
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_bufPtr[1] = static_cast<uint8>((val >> 8) & 0xFF);
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}
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inline void push4(uint32 val) {
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_bufPtr -= 4;
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_bufPtr[0] = static_cast<uint8>(val & 0xFF);
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_bufPtr[1] = static_cast<uint8>((val >> 8) & 0xFF);
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_bufPtr[2] = static_cast<uint8>((val >> 16) & 0xFF);
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_bufPtr[3] = static_cast<uint8>((val >> 24) & 0xFF);
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}
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// Push an arbitrary number of bytes of 0
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inline void push0(const uint32 count) {
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_bufPtr -= count;
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memset(_bufPtr, 0, count);
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}
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// Push an arbitrary number of bytes
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inline void push(const uint8 *in, const uint32 count) {
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_bufPtr -= count;
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memcpy(_bufPtr, in, count);
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}
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//
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// Pop values from the stack
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//
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inline uint16 pop2() {
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uint8 b0, b1;
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b0 = *_bufPtr++;
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b1 = *_bufPtr++;
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return (b0 | (b1 << 8));
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}
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inline uint32 pop4() {
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uint8 b0, b1, b2, b3;
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b0 = *_bufPtr++;
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b1 = *_bufPtr++;
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b2 = *_bufPtr++;
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b3 = *_bufPtr++;
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return (b0 | (b1 << 8) | (b2 << 16) | (b3 << 24));
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}
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inline void pop(uint8 *out, const uint32 count) {
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memcpy(out, _bufPtr, count);
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_bufPtr += count;
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}
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//
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// Access a value from a location in the stack
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//
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inline uint8 access1(const uint32 offset) const {
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return _buf[offset];
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}
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inline uint16 access2(const uint32 offset) const {
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return (_buf[offset] | (_buf[offset + 1] << 8));
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}
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inline uint32 access4(const uint32 offset) const {
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return _buf[offset] | (_buf[offset + 1] << 8) |
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(_buf[offset + 2] << 16) | (_buf[offset + 3] << 24);
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}
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inline uint8 *access(const uint32 offset) {
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return _buf + offset;
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}
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inline uint8 *access() {
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return _bufPtr;
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}
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//
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// Assign a value to a location in the stack
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//
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inline void assign1(const uint32 offset, const uint8 val) {
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const_cast<uint8 *>(_buf)[offset] = static_cast<uint8>(val & 0xFF);
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}
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inline void assign2(const uint32 offset, const uint16 val) {
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const_cast<uint8 *>(_buf)[offset] = static_cast<uint8>(val & 0xFF);
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const_cast<uint8 *>(_buf)[offset + 1] = static_cast<uint8>((val >> 8) & 0xFF);
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}
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inline void assign4(const uint32 offset, const uint32 val) {
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const_cast<uint8 *>(_buf)[offset] = static_cast<uint8>(val & 0xFF);
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const_cast<uint8 *>(_buf)[offset + 1] = static_cast<uint8>((val >> 8) & 0xFF);
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const_cast<uint8 *>(_buf)[offset + 2] = static_cast<uint8>((val >> 16) & 0xFF);
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const_cast<uint8 *>(_buf)[offset + 3] = static_cast<uint8>((val >> 24) & 0xFF);
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}
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inline void assign(const uint32 offset, const uint8 *in, const uint32 len) {
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memcpy(const_cast<uint8 *>(_buf) + offset, in, len);
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}
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};
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class DynamicUCStack : public BaseUCStack {
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public:
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DynamicUCStack(uint32 len = 0x1000) : BaseUCStack(len, new uint8[len]) { }
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~DynamicUCStack() override {
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delete [] _buf;
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}
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#ifdef USE_DYNAMIC_UCSTACK
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#define UCStack DynamicUCStack
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void save(Common::WriteStream *ws);
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bool load(Common::ReadStream *rs, uint32 version);
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#endif
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};
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#ifndef USE_DYNAMIC_UCSTACK
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class UCStack : public BaseUCStack {
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uint8 _bufArray[0x1000];
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public:
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UCStack() : BaseUCStack(0x1000, _bufArray) { }
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~UCStack() override { }
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void save(Common::WriteStream *ws);
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bool load(Common::ReadStream *rs, uint32 version);
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};
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#endif
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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