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engines/ultima/ultima8/usecode/uc_stack.cpp
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56
engines/ultima/ultima8/usecode/uc_stack.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/usecode/uc_stack.h"
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namespace Ultima {
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namespace Ultima8 {
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void UCStack::save(Common::WriteStream *ws) {
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ws->writeUint32LE(_size);
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ws->writeUint32LE(getSP());
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ws->write(_bufPtr, stacksize());
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}
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bool UCStack::load(Common::ReadStream *rs, uint32 version) {
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_size = rs->readUint32LE();
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#ifdef USE_DYNAMIC_UCSTACK
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if (_buf) delete[] _buf;
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_buf = new uint8[_size];
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#else
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if (_size > sizeof(_bufArray)) {
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warning("UCStack _size mismatch (buf_array too small)");
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return false;
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}
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_buf = _bufArray;
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#endif
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uint32 sp = rs->readUint32LE();
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_bufPtr = _buf + sp;
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rs->read(_bufPtr, _size - sp);
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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