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engines/ultima/ultima8/misc/set.h
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engines/ultima/ultima8/misc/set.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_MISC_SET_H
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#define ULTIMA8_MISC_SET_H
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#include "common/algorithm.h"
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#include "common/array.h"
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namespace Ultima {
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namespace Ultima8 {
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template<class T>
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class Set {
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struct Comparitor {
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bool operator()(const T &a, const T &b) const {
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return a == b;
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}
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};
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private:
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Common::Array<T> _items;
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Comparitor _comparitor;
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public:
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typedef T *iterator;
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typedef const T *const_iterator;
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iterator begin() { return _items.begin(); }
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iterator end() { return _items.end(); }
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const_iterator begin() const { return _items.begin(); }
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const_iterator end() const { return _items.end(); }
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/**
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* Clear the set
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*/
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void clear() {
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_items.clear();
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}
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/**
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* Inserts a new item
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*/
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void insert(T val) {
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_items.push_back(val);
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Common::sort(begin(), end(), _comparitor);
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}
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/**
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* Inserts a range of items
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*/
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void insert(iterator first, iterator last) {
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for (; first != last; ++first)
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_items.push_back(*first);
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Common::sort(begin(), end(), _comparitor);
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}
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/**
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* Swaps a set
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*/
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void swap(Set<T> &arr) {
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_items.swap(arr);
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}
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/**
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* Find an item
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*/
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iterator find(const T item) {
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iterator it = begin();
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for (; it != end() && *it != item; ++it) {}
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return it;
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}
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const_iterator find(const T item) const {
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const_iterator it = begin();
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for (; it != end() && *it != item; ++it) {
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}
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return it;
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}
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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