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engines/ultima/ultima8/misc/priority_queue.h
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engines/ultima/ultima8/misc/priority_queue.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_MISC_PRIORITY_QUEUE_H
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#define ULTIMA8_MISC_PRIORITY_QUEUE_H
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#include "common/algorithm.h"
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#include "common/util.h"
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namespace Ultima {
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namespace Ultima8 {
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/**
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* Queue ordered by a provided priority function
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* NOTE: Unlike in the C std library, we have to provde a comparitor that sorts
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* the array so that the smallest priority comes last
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*/
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template <class _Ty, class _Container, class _Pr>
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class PriorityQueue {
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public:
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PriorityQueue() : c(), comp() {}
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explicit PriorityQueue(const _Pr &_Pred) : c(), comp(_Pred) {}
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PriorityQueue(const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
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make_heap(c.begin(), c.end(), comp);
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}
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template <class _InIt>
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PriorityQueue(_InIt _First, _InIt _Last, const _Pr &_Pred, const _Container &_Cont) : c(_Cont), comp(_Pred) {
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c.insert(c.end(), _First, _Last);
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make_heap(c.begin(), c.end(), comp);
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}
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template <class _InIt>
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PriorityQueue(_InIt _First, _InIt _Last) : c(_First, _Last), comp() {
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make_heap(c.begin(), c.end(), comp);
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}
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template <class _InIt>
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PriorityQueue(_InIt _First, _InIt _Last, const _Pr &_Pred) : c(_First, _Last), comp(_Pred) {
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make_heap(c.begin(), c.end(), comp);
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}
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bool empty() const {
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return c.empty();
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}
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size_t size() const {
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return c.size();
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}
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typename _Container::const_reference top() const {
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return c.back();
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}
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void push(const typename _Container::value_type &_Val) {
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c.push_back(_Val);
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Common::sort(c.begin(), c.end(), comp);
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}
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void pop() {
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c.pop_back();
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}
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void swap(PriorityQueue &_Right) {
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SWAP(c, _Right.c);
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SWAP(comp, _Right.comp);
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}
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protected:
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_Container c;
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_Pr comp;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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