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engines/ultima/ultima8/misc/id_man.h
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engines/ultima/ultima8/misc/id_man.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_MISC_IDMAN_H
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#define ULTIMA8_MISC_IDMAN_H
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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//
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// idMan. Used to allocate and keep track of unused ids.
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// Supposed to be used by Kernel and World for pID and ObjId
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//
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// The idMan itself uses a nifty linked list that is also an array.
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// As such it has the advantages of both. Adds and removals are fast,
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// As is checking to see if an ID is used.
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//
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// idMan works as a LILO (last in last out) for id recycling. So an id that has
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// been cleared will not be used until all other currently unused ids have been
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// allocated.
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//
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class idMan {
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uint16 _begin; //!< start of the available range of IDs
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uint16 _end; //!< current end of the range
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uint16 _maxEnd; //!< end of the available range
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uint16 _startCount; //!< number of IDs to make available initially
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uint16 _usedCount; //!< number of IDs currently in use
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Std::vector<uint16> _ids; //!< the 'next' field in a list of free IDs
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uint16 _first; //!< the first ID in the free list
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uint16 _last; //!< the last ID in the last list
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public:
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//! \param begin start of the range of available IDs
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//! \param max_end end of the range of available IDs
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//! \param startcount number of IDs to make available initially (0 = all)
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idMan(uint16 begin, uint16 max_end, uint16 startcount = 0);
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~idMan();
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//! check if this idMan is full
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bool isFull() const {
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return _first == 0 && _end >= _maxEnd;
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}
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//! clear all IDs, reset size to the startcount, and set max_end to new_max
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void clearAll(uint16 new_max = 0);
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//! get a free ID
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//! \return a free ID, or 0 if none are available
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uint16 getNewID();
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//! mark a given ID as used, expanding if necessary.
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//! Note: reserveID is O(n), so don't use too often.
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//! \return false if the ID was already used or is out of range
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bool reserveID(uint16 id);
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//! release an id
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void clearID(uint16 id);
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//! check if an ID is in use
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bool isIDUsed(uint16 id) const {
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return id >= _begin && id <= _end && _ids[id] == 0 && id != _last;
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}
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//! increase the maximum size
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//! Note: this shouldn't be used in normal circumstances.
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//! It exists for dumpMap currently. If that is rewritten not
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//! to need more than 32768 object IDs, this function should be
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//! deleted.
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void setNewMax(uint16 maxEnd) {
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_maxEnd = maxEnd;
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}
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void save(Common::WriteStream *ws) const;
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bool load(Common::ReadStream *rs, uint32 version);
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private:
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//! double the amount of available IDs (up to the maximum passed
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//! to the constructor)
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void expand();
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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