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engines/ultima/ultima8/kernel/object_manager.h
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engines/ultima/ultima8/kernel/object_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_KERNEL_OBJECTMANAGER_H
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#define ULTIMA8_KERNEL_OBJECTMANAGER_H
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#include "ultima/shared/std/string.h"
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#include "ultima/shared/std/containers.h"
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#include "ultima/ultima8/misc/common_types.h"
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namespace Ultima {
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namespace Ultima8 {
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class idMan;
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class Object;
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class Actor;
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typedef Object *(*ObjectLoadFunc)(Common::ReadStream *rs, uint32);
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class ObjectManager {
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public:
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ObjectManager();
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~ObjectManager();
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static ObjectManager *get_instance() {
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return _objectManager;
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}
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void reset();
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uint16 assignObjId(Object *obj, ObjId id = 0xFFFF);
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uint16 assignActorObjId(Actor *obj, ObjId id = 0xFFFF);
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bool reserveObjId(ObjId objid);
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void clearObjId(ObjId objid);
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Object *getObject(ObjId objid) const;
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//! increase the maximum allowed object ID
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//! Note: this shouldn't be used in normal circumstances.
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//! It exists for dumpMap currently. If that is rewritten not
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//! to need more than 32768 object IDs, this function should be
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//! deleted.
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void allow64kObjects();
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void objectStats();
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void objectTypes();
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void save(Common::WriteStream *ws);
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bool load(Common::ReadStream *rs, uint32 version);
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void saveObject(Common::WriteStream *ws, Object *obj) const;
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Object *loadObject(Common::ReadStream *rs, uint32 version);
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Std::vector<Object *> _objects;
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idMan *_objIDs;
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idMan *_actorIDs;
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private:
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Object *loadObject(Common::ReadStream *rs, Std::string classname, uint32 version);
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void setupLoaders();
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void addObjectLoader(Std::string classname, ObjectLoadFunc func) {
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_objectLoaders[classname] = func;
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}
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Common::HashMap<Common::String, ObjectLoadFunc> _objectLoaders;
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static ObjectManager *_objectManager;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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