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engines/ultima/ultima8/kernel/object.h
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81
engines/ultima/ultima8/kernel/object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_KERNEL_OBJECT_H
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#define ULTIMA8_KERNEL_OBJECT_H
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#include "ultima/ultima8/misc/classtype.h"
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#include "ultima/ultima8/misc/debugger.h"
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namespace Ultima {
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namespace Ultima8 {
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enum ReservedObjId {
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kUndefinedId = 0,
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kMainActorId = 1,
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kGuardianId = 666
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};
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class Usecode;
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class Object {
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public:
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Object() : _objId(0xFFFF) {}
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virtual ~Object();
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ENABLE_RUNTIME_CLASSTYPE_BASE()
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//! get this Object's objID
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inline ObjId getObjId() const {
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return _objId;
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}
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//! Assign self and contents (if any) an objID
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//! \return the assiged ID
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virtual ObjId assignObjId();
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//! Clear objID of self and contents (if any)
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virtual void clearObjId();
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//! dump some info about this object to a string
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virtual Common::String dumpInfo() const;
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//! Spawn a usecode function on this object
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//! \param classid The usecode class to run
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//! \param offset The offset in that class to run
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//! \param u The Usecode object containing the class
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//! \param args Optional arguments to the spawned process
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//! \param argsize The size (in bytes) of the optional arguments
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//! \return the PID of the spawned process
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ProcId callUsecode(uint16 classid, uint16 offset,
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const uint8 *args = 0, int argsize = 0);
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bool loadData(Common::ReadStream *rs, uint32 version);
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virtual void saveData(Common::WriteStream *ws);
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protected:
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ObjId _objId;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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