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engines/ultima/ultima8/kernel/kernel.h
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171
engines/ultima/ultima8/kernel/kernel.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_KERNEL_KERNEL_H
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#define ULTIMA8_KERNEL_KERNEL_H
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#include "ultima/shared/std/containers.h"
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/usecode/intrinsics.h"
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namespace Ultima {
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namespace Ultima8 {
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class Debugger;
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class Process;
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class idMan;
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typedef Process *(*ProcessLoadFunc)(Common::ReadStream *rs, uint32 version);
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typedef Std::list<Process *>::const_iterator ProcessIter;
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typedef Std::list<Process *>::iterator ProcessIterator;
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class Kernel {
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friend class Debugger;
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public:
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Kernel();
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~Kernel();
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static Kernel *get_instance() {
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return _kernel;
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}
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void reset();
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// returns pid of new process
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ProcId addProcess(Process *proc, bool dispose = true);
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//! add a process and run it immediately
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//! \return pid of process
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ProcId addProcessExec(Process *proc, bool dispose = true);
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void runProcesses();
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Process *getProcess(ProcId pid);
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ProcId assignPID(Process *proc);
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void setNextProcess(Process *proc);
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Process *getRunningProcess() const {
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return _runningProcess;
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}
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// objid = 0 means any object, type = 6 means any type
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uint32 getNumProcesses(ObjId objid, uint16 processtype);
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//! find a (any) process of the given objid, processtype
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Process *findProcess(ObjId objid, uint16 processtype);
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//! kill (fail) processes of a certain object and/or of a certain type
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//! \param objid the object, or 0 for any object (except objid 0)
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//! \param type the type, or 6 for any type
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//! \param fail if true, fail the processes instead of terminating them
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void killProcesses(ObjId objid, uint16 processtype, bool fail);
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//! kill (fail) processes of a certain object and not of a certain type
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//! \param objid the object, or 0 for any object (except objid 0)
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//! \param type the type not to kill
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//! \param fail if true, fail the processes instead of terminating them
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void killProcessesNotOfType(ObjId objid, uint16 processtype, bool fail);
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//! kill (fail) processes not of a certain type, regardless of object ID
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//! except for the current running process (for switching levels in Crusader)
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//! \param type the type not to kill
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//! \param fail if true, fail the processes instead of terminating them
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void killAllProcessesNotOfTypeExcludeCurrent(uint16 processtype, bool fail);
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//! get an iterator of the process list.
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ProcessIter getProcessBeginIterator() {
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return _processes.begin();
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}
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ProcessIter getProcessEndIterator() {
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return _processes.end();
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}
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void kernelStats();
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void processTypes();
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bool canSave();
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void save(Common::WriteStream *ws);
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bool load(Common::ReadStream *rs, uint32 version);
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void pause() {
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_paused++;
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}
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void unpause() {
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if (_paused > 0)
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_paused--;
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}
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bool isPaused() const {
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return _paused > 0;
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}
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void setFrameByFrame(bool fbf) {
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_frameByFrame = fbf;
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}
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bool isFrameByFrame() const {
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return _frameByFrame;
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}
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void addProcessLoader(Std::string classname, ProcessLoadFunc func) {
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_processLoaders[classname] = func;
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}
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uint32 getFrameNum() const {
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return _tickNum / TICKS_PER_FRAME;
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};
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uint32 getTickNum() const {
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return _tickNum;
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};
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static const uint32 TICKS_PER_FRAME;
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static const uint32 TICKS_PER_SECOND;
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static const uint32 FRAMES_PER_SECOND;
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// A special process type which means kill all the processes.
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static const uint16 PROC_TYPE_ALL;
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INTRINSIC(I_getNumProcesses);
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INTRINSIC(I_resetRef);
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private:
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Process *loadProcess(Common::ReadStream *rs, uint32 version);
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Std::list<Process *> _processes;
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idMan *_pIDs;
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Std::list<Process *>::iterator _currentProcess;
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Common::HashMap<Common::String, ProcessLoadFunc> _processLoaders;
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bool _loading;
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uint32 _tickNum;
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unsigned int _paused;
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bool _frameByFrame;
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Process *_runningProcess;
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static Kernel *_kernel;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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