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72
engines/ultima/ultima8/gumps/weasel_dat.h
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72
engines/ultima/ultima8/gumps/weasel_dat.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_WEASELDAT_H
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#define ULTIMA8_GUMPS_WEASELDAT_H
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#include "common/stream.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima8 {
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/**
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* Data for the Weasel (shop) gump on a single level. Contains a list of things you can buy.
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*/
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class WeaselDat {
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public:
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enum WeaselType {
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kUnknown,
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kWeapon,
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kItem
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};
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/** A single item in the shop */
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struct WeaselEntry {
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char _id[4]; // eg, "W01", "I02", etc
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uint16 _shapeNo;
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uint32 _cost;
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uint16 _entryNo;
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uint16 _unk;
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enum WeaselType _type;
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};
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WeaselDat(Common::ReadStream *rs);
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uint16 getNumItems() const {
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return _items.size();
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}
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uint16 getNumOfType(WeaselType type) const;
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const Std::vector<WeaselEntry> &getItems() const {
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return _items;
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}
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private:
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Std::vector<WeaselEntry> _items;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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