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72
engines/ultima/ultima8/gumps/u8_save_gump.h
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72
engines/ultima/ultima8/gumps/u8_save_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_U8SAVEGUMP_H
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#define ULTIMA8_GUMPS_U8SAVEGUMP_H
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/gumps/gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class EditWidget;
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/**
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* U8-style load/save gump (a single number + editable widget entry in the paged save/load gump)
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*/
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class U8SaveGump : public Gump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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U8SaveGump(bool save, int page);
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~U8SaveGump() override;
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void InitGump(Gump *newparent, bool take_focus = true) override;
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void Close(bool no_del = false) override;
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Gump *onMouseDown(int button, int32 mx, int32 my) override;
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void onMouseClick(int button, int32 mx, int32 my) override;
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void onMouseDouble(int button, int32 mx, int32 my) override;
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bool OnKeyDown(int key, int mod) override;
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void ChildNotify(Gump *child, uint32 message) override;
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void OnFocus(bool gain) override;
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static Gump *showLoadSaveGump(Gump *parent, bool save);
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protected:
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bool _save;
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int _page;
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Std::vector<EditWidget *> _editWidgets;
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Std::vector<Std::string> _descriptions;
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void loadDescriptions();
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bool loadgame(int saveIndex);
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bool savegame(int saveIndex, const Std::string &name);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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