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engines/ultima/ultima8/gumps/translucent_gump.cpp
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engines/ultima/ultima8/gumps/translucent_gump.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gumps/translucent_gump.h"
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#include "ultima/ultima8/gfx/render_surface.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(TranslucentGump)
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TranslucentGump::TranslucentGump() : Gump() {
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}
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TranslucentGump::TranslucentGump(int x, int y, int width, int height,
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uint16 owner, uint32 flags, int32 layer) :
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Gump(x, y, width, height, owner, flags, layer) {
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}
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TranslucentGump::~TranslucentGump() {
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}
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void TranslucentGump::PaintThis(RenderSurface *surf, int32 lerp_factor, bool scaled) {
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if (_shape) {
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surf->PaintTranslucent(_shape, _frameNum, 0, 0);
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}
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}
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void TranslucentGump::saveData(Common::WriteStream *ws) {
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Gump::saveData(ws);
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}
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bool TranslucentGump::loadData(Common::ReadStream *rs, uint32 version) {
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return Gump::loadData(rs, version);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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