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122
engines/ultima/ultima8/gumps/scroll_gump.cpp
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122
engines/ultima/ultima8/gumps/scroll_gump.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/keyboard.h"
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#include "ultima/ultima8/gumps/scroll_gump.h"
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#include "ultima/ultima8/gumps/widgets/text_widget.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/gfx/gump_shape_archive.h"
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#include "ultima/ultima8/usecode/uc_machine.h"
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#include "ultima/ultima8/gumps/gump_notify_process.h"
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#include "ultima/ultima8/world/item.h"
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#include "ultima/ultima8/world/get_object.h"
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namespace Ultima {
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namespace Ultima8 {
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DEFINE_RUNTIME_CLASSTYPE_CODE(ScrollGump)
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// TODO: Remove all the hacks
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ScrollGump::ScrollGump()
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: ModalGump(), _textWidget(0) {
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}
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ScrollGump::ScrollGump(ObjId owner, const Std::string &msg) :
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ModalGump(0, 0, 100, 100, owner), _text(msg), _textWidget(0) {
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}
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ScrollGump::~ScrollGump(void) {
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}
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void ScrollGump::InitGump(Gump *newparent, bool take_focus) {
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ModalGump::InitGump(newparent, take_focus);
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// Create the TextWidget
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Gump *widget = new TextWidget(22, 29, _text, true, 9, 204, 115, Font::TEXT_LEFT, true); //!! constants
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widget->InitGump(this);
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_textWidget = widget->getObjId();
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_text.clear(); // no longer need this
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const Shape *shape = GameData::get_instance()->getGumps()->getShape(19);
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SetShape(shape, 0);
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UpdateDimsFromShape();
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}
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void ScrollGump::NextText() {
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TextWidget *widget = dynamic_cast<TextWidget *>(getGump(_textWidget));
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assert(widget);
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if (!widget->setupNextText()) {
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Close();
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}
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}
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void ScrollGump::onMouseClick(int button, int32 mx, int32 my) {
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// Scroll to next _text, if possible
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NextText();
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}
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void ScrollGump::onMouseDouble(int button, int32 mx, int32 my) {
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Close();
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}
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bool ScrollGump::OnKeyDown(int key, int mod) {
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switch (key) {
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case Common::KEYCODE_ESCAPE:
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Close();
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break;
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case Common::KEYCODE_SPACE:
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NextText();
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break;
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default:
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break;
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}
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return true;
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}
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uint32 ScrollGump::I_readScroll(const uint8 *args, unsigned int /*argsize*/) {
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ARG_ITEM_FROM_PTR(item);
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ARG_STRING(str);
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assert(item);
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Gump *gump = new ScrollGump(item->getObjId(), str);
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gump->InitGump(0);
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gump->setRelativePosition(CENTER);
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return gump->GetNotifyProcess()->getPid();
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}
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void ScrollGump::saveData(Common::WriteStream *ws) {
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warning("Trying to save ModalGump");
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}
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bool ScrollGump::loadData(Common::ReadStream *rs, uint32 version) {
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warning("Trying to load ModalGump");
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return false;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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