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69
engines/ultima/ultima8/gumps/quit_gump.h
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69
engines/ultima/ultima8/gumps/quit_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_QUITGUMP_H
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#define ULTIMA8_GUMPS_QUITGUMP_H
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#include "ultima/ultima8/gumps/modal_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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/**
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* The "are you sure you want to quit?" gump
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*/
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class QuitGump : public ModalGump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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QuitGump();
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~QuitGump() override;
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void InitGump(Gump *newparent, bool take_focus = true) override;
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void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
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bool OnKeyDown(int key, int mod) override;
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bool OnTextInput(int unicode) override;
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void ChildNotify(Gump *child, uint32 message) override;
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static void verifyQuit();
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bool loadData(Common::ReadStream *rs);
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void saveData(Common::WriteStream *ws) override;
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protected:
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ObjId _yesWidget, _noWidget;
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uint32 _gumpShape; //! shape number for the dialog
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uint32 _yesShape; //! shape number for "yes" button
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uint32 _noShape; //! shape number for "no" button
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uint32 _askShape; //! shape number for "are you sure?"
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uint32 _buttonXOff; //! x offset from either edge of yes/no buttons
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uint32 _buttonYOff; //! y offset from bottom of yes/no buttons
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uint32 _playSound; //! sound to play on open
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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