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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima8/gumps/inverter_gump.h"
#include "ultima/ultima8/gfx/render_surface.h"
#include "ultima/ultima8/ultima8.h"
namespace Ultima {
namespace Ultima8 {
DEFINE_RUNTIME_CLASSTYPE_CODE(InverterGump)
InverterGump::InverterGump(int32 x, int32 y, int32 width, int32 height)
: DesktopGump(x, y, width, height) {
_buffer = nullptr;
}
InverterGump::~InverterGump() {
delete _buffer;
}
static inline int getLine(int index, int n) {
index = index % (2 * n);
if (index >= n)
return 2 * n - 1 - 2 * (index - n);
else
return 2 * index;
}
static inline int getIndex(int line, int n) {
if (line % 2 == 0)
return line / 2;
else
return 2 * n - 1 - (line / 2);
}
void InverterGump::Paint(RenderSurface *surf, int32 lerp_factor, bool scaled) {
// Skip the clipping rect/origin setting, since they will already be set
// correctly by our parent.
// (Or maybe I'm just to lazy to figure out the correct coordinates
// to use to compensate for the flipping... -wjp :-) )
// Don't paint if hidden
if (IsHidden()) return;
// Paint This
PaintThis(surf, lerp_factor, scaled);
// Paint children
PaintChildren(surf, lerp_factor, scaled);
}
void InverterGump::PaintChildren(RenderSurface *surf, int32 lerp_factor, bool scaled) {
unsigned int state = Ultima8Engine::get_instance()->getInversion();
if (state == 0) {
DesktopGump::PaintChildren(surf, lerp_factor, scaled);
return;
} else if (state == 0x8000) {
bool old_flipped = surf->IsFlipped();
surf->SetFlipped(!old_flipped);
DesktopGump::PaintChildren(surf, lerp_factor, scaled);
surf->SetFlipped(old_flipped);
return;
}
int width = _dims.width(), height = _dims.height();
// need a backbuffer
if (!_buffer) {
Graphics::Screen *screen = Ultima8Engine::get_instance()->getScreen();
_buffer = new RenderSurface(width, height, screen->format);
}
_buffer->BeginPainting();
DesktopGump::PaintChildren(_buffer, lerp_factor, scaled);
_buffer->EndPainting();
// now invert-blit _buffer to screen
int t = (state * height) / 0x10000;
for (int i = 0; i < height; ++i) {
int src = getLine(getIndex(i, height / 2) + t, height / 2);
Common::Rect srcRect(0, src, width, src + 1);
surf->Blit(*_buffer->getRawSurface(), srcRect, 0, i);
}
}
// Convert a parent relative point to a gump point
void InverterGump::ParentToGump(int32 &px, int32 &py, PointRoundDir) {
px -= _x;
px += _dims.left;
py -= _y;
if (Ultima8Engine::get_instance()->isInverted()) py = _dims.height() - py - 1;
py += _dims.top;
}
// Convert a gump point to parent relative point
void InverterGump::GumpToParent(int32 &gx, int32 &gy, PointRoundDir) {
gx -= _dims.left;
gx += _x;
gy -= _dims.top;
if (Ultima8Engine::get_instance()->isInverted()) gy = _dims.height() - gy - 1;
gy += _y;
}
void InverterGump::RenderSurfaceChanged() {
DesktopGump::RenderSurfaceChanged();
delete _buffer;
_buffer = nullptr;
}
} // End of namespace Ultima8
} // End of namespace Ultima