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engines/ultima/ultima8/gumps/credits_gump.h
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93
engines/ultima/ultima8/gumps/credits_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_CREDITSGUMP_H
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#define ULTIMA8_GUMPS_CREDITSGUMP_H
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/gumps/modal_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class RenderedText;
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/**
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* Full-screen gump for the credits roll in U8
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*/
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class CreditsGump : public ModalGump {
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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CreditsGump();
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CreditsGump(const Std::string &text, int parskip = 24,
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uint32 flags = FLAG_PREVENT_SAVE, int32 layer = LAYER_MODAL);
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~CreditsGump() override;
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// Init the gump, call after construction
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void InitGump(Gump *newparent, bool take_focus = true) override;
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// Set a configuration option to true when user watches entire sequence
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void SetFlagWhenFinished(Std::string configKey) {
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_configKey = configKey;
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}
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void Close(bool no_del = false) override;
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void run() override;
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// Paint the Gump
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void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
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bool OnKeyDown(int key, int mod) override;
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protected:
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void extractLine(Std::string &text, char &modifier, Std::string &line);
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Std::string _text;
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int _parSkip;
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enum CreditsState {
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CS_PLAYING,
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CS_FINISHING,
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CS_CLOSING
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} _state;
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int _timer;
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RenderedText *_title;
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RenderedText *_nextTitle;
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int _nextTitleSurf;
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RenderSurface *_scroll[4];
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int _scrollHeight[4];
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int _currentSurface;
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int _currentY;
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Std::string _configKey;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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