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engines/ultima/ultima8/gumps/bark_gump.h
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81
engines/ultima/ultima8/gumps/bark_gump.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GUMPS_BARKGUMP_H
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#define ULTIMA8_GUMPS_BARKGUMP_H
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/gumps/item_relative_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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/**
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* Represents text which appears on the screen to show the name of an item, etc
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*/
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class BarkGump : public ItemRelativeGump {
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protected:
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Std::string _barked;
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int32 _counter;
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ObjId _textWidget;
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uint32 _speechShapeNum;
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uint32 _speechLength;
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bool _subtitles;
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bool _speechMute;
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int _talkSpeed;
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public:
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ENABLE_RUNTIME_CLASSTYPE()
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BarkGump();
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BarkGump(uint16 owner, const Std::string &msg, uint32 speechShapeNum = 0);
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~BarkGump() override;
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// Run the gump (decrement the counter)
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void run() override;
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// Got to the next page on mouse click
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Gump *onMouseDown(int button, int32 mx, int32 my) override;
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// Init the gump, call after construction
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void InitGump(Gump *newparent, bool take_focus = true) override;
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// Close the gump
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void Close(bool no_del = false) override;
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/// Get the font that should be used from dialog from this actor
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static int dialogFontForActor(uint16 actor);
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bool loadData(Common::ReadStream *rs, uint32 version);
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void saveData(Common::WriteStream *ws) override;
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protected:
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//! show next text.
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//! returns false if no more text available
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bool NextText();
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int calculateTicks();
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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