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102
engines/ultima/ultima8/gfx/fonts/shape_rendered_text.cpp
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102
engines/ultima/ultima8/gfx/fonts/shape_rendered_text.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/gfx/fonts/shape_rendered_text.h"
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#include "ultima/ultima8/gfx/fonts/shape_font.h"
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#include "ultima/ultima8/gfx/render_surface.h"
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#include "ultima/ultima8/gfx/texture.h"
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namespace Ultima {
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namespace Ultima8 {
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ShapeRenderedText::ShapeRenderedText(const Std::list<PositionedText> &lines,
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int width, int height, int vLead,
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ShapeFont *font)
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: _lines(lines), _font(font) {
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_width = width;
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_height = height;
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_vLead = vLead;
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}
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ShapeRenderedText::~ShapeRenderedText() {
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}
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void ShapeRenderedText::draw(RenderSurface *surface, int x, int y, bool /*destmasked*/) {
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// TODO support masking here???
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uint32 color = TEX32_PACK_RGB(0, 0, 0);
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Std::list<PositionedText>::const_iterator iter;
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surface->BeginPainting();
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for (const auto &line : _lines) {
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int line_x = x + line._dims.left;
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int line_y = y + line._dims.top;
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size_t textsize = line._text.size();
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for (size_t i = 0; i < textsize; ++i) {
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surface->Paint(_font, _font->charToFrameNum(line._text[i]),
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line_x, line_y);
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if (i == line._cursor) {
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surface->fill32(color, line_x, line_y - _font->getBaseline(),
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1, line._dims.height());
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}
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line_x += _font->getWidth(line._text[i]) - _font->getHlead();
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}
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if (line._cursor == textsize) {
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surface->fill32(color, line_x, line_y - _font->getBaseline(),
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1, line._dims.height());
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}
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}
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surface->EndPainting();
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}
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void ShapeRenderedText::drawBlended(RenderSurface *surface, int x, int y,
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uint32 col, bool /*destmasked*/) {
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// TODO Support masking here ????
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Std::list<PositionedText>::const_iterator iter;
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for (const auto &line : _lines) {
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int line_x = x + line._dims.left;
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int line_y = y + line._dims.top;
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size_t textsize = line._text.size();
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for (size_t i = 0; i < textsize; ++i) {
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surface->PaintHighlight(_font,
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static_cast<unsigned char>(line._text[i]),
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line_x, line_y, false, false, col);
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line_x += _font->getWidth(line._text[i]) - _font->getHlead();
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}
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}
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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