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engines/ultima/ultima8/gfx/fonts/font_manager.cpp
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212
engines/ultima/ultima8/gfx/fonts/font_manager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "ultima/ultima.h"
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#include "ultima/ultima8/misc/common_types.h"
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#include "ultima/ultima8/gfx/fonts/font_manager.h"
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#include "ultima/ultima8/games/game_data.h"
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#include "ultima/ultima8/gfx/fonts/shape_font.h"
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#include "ultima/ultima8/gfx/fonts/font_shape_archive.h"
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#include "ultima/ultima8/gfx/fonts/tt_font.h"
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#include "ultima/ultima8/gfx/fonts/jp_font.h"
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#include "ultima/ultima8/gfx/palette.h"
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#include "ultima/ultima8/gfx/palette_manager.h"
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#include "graphics/fonts/ttf.h"
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namespace Ultima {
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namespace Ultima8 {
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FontManager *FontManager::_fontManager = nullptr;
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FontManager::FontManager() {
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debug(1, "Creating Font Manager...");
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_fontManager = this;
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ConfMan.registerDefault("font_highres", true);
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}
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FontManager::~FontManager() {
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debug(1, "Destroying Font Manager...");
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resetGameFonts();
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assert(_fontManager == this);
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_fontManager = nullptr;
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}
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// Reset the font manager
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void FontManager::resetGameFonts() {
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for (unsigned int i = 0; i < _overrides.size(); ++i)
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delete _overrides[i];
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_overrides.clear();
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for (unsigned int i = 0; i < _ttFonts.size(); ++i)
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delete _ttFonts[i];
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_ttFonts.clear();
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for (auto &i : _ttfFonts)
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delete i._value;
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_ttfFonts.clear();}
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Font *FontManager::getGameFont(unsigned int fontnum,
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bool allowOverride) {
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if (allowOverride && fontnum < _overrides.size() && _overrides[fontnum])
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return _overrides[fontnum];
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return GameData::get_instance()->getFonts()->getFont(fontnum);
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}
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Font *FontManager::getTTFont(unsigned int fontnum) {
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if (fontnum >= _ttFonts.size())
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return nullptr;
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return _ttFonts[fontnum];
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}
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Graphics::Font *FontManager::getTTF_Font(const Common::Path &filename, int pointsize, bool antialiasing) {
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#ifdef USE_FREETYPE2
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TTFId id;
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id._filename = filename;
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id._pointSize = pointsize;
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TTFFonts::iterator iter;
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iter = _ttfFonts.find(id);
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if (iter != _ttfFonts.end())
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return iter->_value;
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Common::File* fontids = new Common::File();
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if (!fontids->open(filename)) {
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warning("Failed to open TTF: %s", filename.toString().c_str());
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delete fontids;
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return nullptr;
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}
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// open font using ScummVM TTF API
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// Note: The RWops and ReadStream will be deleted by the TTF_Font
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Graphics::TTFRenderMode mode = antialiasing ? Graphics::kTTFRenderModeNormal : Graphics::kTTFRenderModeMonochrome;
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Graphics::Font *font = Graphics::loadTTFFont(fontids, DisposeAfterUse::YES, pointsize, Graphics::kTTFSizeModeCharacter, 0, 0, mode, 0, false);
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if (!font) {
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warning("Failed to open TTF: %s", filename.toString().c_str());
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delete fontids;
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return nullptr;
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}
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_ttfFonts[id] = font;
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debugC(kDebugGraphics, "Opened TTF: %s.", filename.toString().c_str());
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return font;
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#else // !USE_FREETYPE2
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return nullptr;
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#endif
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}
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void FontManager::setOverride(unsigned int fontnum, Font *newFont) {
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if (fontnum >= _overrides.size())
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_overrides.resize(fontnum + 1);
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if (_overrides[fontnum])
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delete _overrides[fontnum];
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_overrides[fontnum] = newFont;
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}
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bool FontManager::addTTFOverride(unsigned int fontnum, const Common::Path &filename,
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int pointsize, uint32 rgb, int bordersize,
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bool SJIS) {
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bool antialiasing = ConfMan.getBool("font_antialiasing");
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Graphics::Font *f = getTTF_Font(filename, pointsize, antialiasing);
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if (!f)
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return false;
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TTFont *font = new TTFont(f, rgb, bordersize, antialiasing, SJIS);
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bool highres = ConfMan.getBool("font_highres");
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font->setHighRes(highres);
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setOverride(fontnum, font);
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debugC(kDebugGraphics, "Added TTF override for font %u", fontnum);
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return true;
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}
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bool FontManager::addJPOverride(unsigned int fontnum,
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unsigned int jpfont, uint32 rgb) {
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ShapeFont *jf = dynamic_cast<ShapeFont *>(GameData::get_instance()->getFonts()->getFont(jpfont));
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if (!jf)
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return false;
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JPFont *font = new JPFont(jf, fontnum);
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setOverride(fontnum, font);
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PaletteManager *palman = PaletteManager::get_instance();
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PaletteManager::PalIndex fontpal = static_cast<PaletteManager::PalIndex>
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(PaletteManager::Pal_JPFontStart + fontnum);
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palman->duplicate(PaletteManager::Pal_Game, fontpal);
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Palette *pal = palman->getPalette(fontpal);
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// TODO: maybe a small gradient
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// the main text uses index 3
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// indices 1,2 and 3 are in use for the bullets for conversation options
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for (int i = 1; i < 4; ++i) {
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pal->set(i, (rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF, (rgb) & 0xFF);
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}
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palman->updatedPalette(fontpal);
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debugC(kDebugGraphics, "Added JP override for font %u", fontnum);
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return true;
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}
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bool FontManager::loadTTFont(unsigned int fontnum, const Common::Path &filename,
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int pointsize, uint32 rgb, int bordersize) {
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bool antialiasing = ConfMan.getBool("font_antialiasing");
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Graphics::Font *f = getTTF_Font(filename, pointsize, antialiasing);
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if (!f)
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return false;
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TTFont *font = new TTFont(f, rgb, bordersize, antialiasing, false);
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// TODO: check if this is indeed what we want for non-gamefonts
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bool highres = ConfMan.getBool("font_highres");
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font->setHighRes(highres);
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if (fontnum >= _ttFonts.size())
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_ttFonts.resize(fontnum + 1);
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if (_ttFonts[fontnum])
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delete _ttFonts[fontnum];
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_ttFonts[fontnum] = font;
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return true;
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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