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62
engines/ultima/ultima8/gfx/fade_to_modal_process.h
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62
engines/ultima/ultima8/gfx/fade_to_modal_process.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GFX_FADETOMODALPROCESS_H
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#define ULTIMA8_GFX_FADETOMODALPROCESS_H
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#include "ultima/ultima8/kernel/process.h"
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#include "ultima/ultima8/gumps/modal_gump.h"
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#include "ultima/ultima8/misc/classtype.h"
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namespace Ultima {
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namespace Ultima8 {
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class PaletteFaderProcess;
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/** A process to fade out the screen and open a modal */
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class FadeToModalProcess : public Process {
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enum FadeToModalState {
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FS_OpenFadeOut,
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FS_ShowGump,
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FS_CloseFadeIn,
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FS_Finshed
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} _nextState;
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ModalGump * _modal;
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PaletteFaderProcess * _fader;
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public:
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// p_dynamic_class stuff
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ENABLE_RUNTIME_CLASSTYPE()
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FadeToModalProcess(ModalGump *modal);
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~FadeToModalProcess(void) override;
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void onWakeUp() override;
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void run() override;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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