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98
engines/ultima/ultima8/gfx/fade_to_modal_process.cpp
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98
engines/ultima/ultima8/gfx/fade_to_modal_process.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/gfx/palette_fader_process.h"
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#include "ultima/ultima8/gfx/fade_to_modal_process.h"
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#include "ultima/ultima8/gfx/texture.h"
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#include "ultima/ultima8/kernel/kernel.h"
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#include "ultima/ultima8/gumps/gump_notify_process.h"
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namespace Ultima {
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namespace Ultima8 {
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// p_dynamic_class stuff
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DEFINE_RUNTIME_CLASSTYPE_CODE(FadeToModalProcess)
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FadeToModalProcess::FadeToModalProcess(ModalGump *modal)
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: _modal(modal), _nextState(FS_OpenFadeOut), _fader(nullptr)
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{
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setRunPaused();
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}
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FadeToModalProcess::~FadeToModalProcess(void) {
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}
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void FadeToModalProcess::onWakeUp() {
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if (_nextState == FS_CloseFadeIn) {
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// Jump in now and make sure the fade in is started (ie, we go to black)
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// before the modal is closed, otherwise a single frame of the thing
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// behind it will be shown first.
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_fader = new PaletteFaderProcess(TEX32_PACK_RGBA(0x00, 0x00, 0x00, 0x00), true, 0x7FFF, 30, false);
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_fader->run();
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}
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}
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void FadeToModalProcess::run() {
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switch (_nextState) {
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case FS_OpenFadeOut:
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{
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_fader = new PaletteFaderProcess(TEX32_PACK_RGBA(0x00, 0x00, 0x00, 0x00), false, 0x7FFF, 30, true);
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Kernel::get_instance()->addProcess(_fader);
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_fader->setRunPaused();
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_nextState = FS_ShowGump;
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waitFor(_fader);
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break;
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}
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case FS_ShowGump:
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{
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// kernel will delete the fader object for us
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_fader = nullptr;
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_modal->InitGump(0);
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_modal->setRelativePosition(Gump::CENTER);
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_modal->CreateNotifier();
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// Reset the palette before showing the modal
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PaletteManager::get_instance()->untransformPalette(PaletteManager::Pal_Game);
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_nextState = FS_CloseFadeIn;
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waitFor(_modal->GetNotifyProcess());
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break;
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}
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case FS_CloseFadeIn:
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{
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// Already created a new fader in onWakeUp..
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Kernel::get_instance()->addProcess(_fader);
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_fader->setRunPaused();
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_nextState = FS_Finshed;
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waitFor(_fader);
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break;
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}
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case FS_Finshed:
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{
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// kernel will delete the fader object for us
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_fader = nullptr;
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terminate();
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break;
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}
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}
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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