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engines/ultima/ultima8/games/u8_game.h
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60
engines/ultima/ultima8/games/u8_game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_GAMES_U8GAME_H
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#define ULTIMA8_GAMES_U8GAME_H
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#include "ultima/ultima8/games/game.h"
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namespace Ultima {
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namespace Ultima8 {
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class U8Game: public Game {
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public:
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U8Game();
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~U8Game() override;
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//! load/init game's data files
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bool loadFiles() override;
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//! initialize new game
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bool startGame() override;
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//! start initial usecode
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bool startInitialUsecode(int saveSlot) override;
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//! write game-specific savegame info (avatar stats, equipment, ...)
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void writeSaveInfo(Common::WriteStream *ws) override;
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ProcId playIntroMovie(bool fade) override;
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ProcId playEndgameMovie(bool fade) override;
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void playCredits() override;
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void playQuotes() override;
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void playDemoScreen() override { }; // no demo for U8
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protected:
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Std::string getCreditText(Common::SeekableReadStream *rs);
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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