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140
engines/ultima/ultima8/convert/u8/convert_shape_u8.cpp
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140
engines/ultima/ultima8/convert/u8/convert_shape_u8.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/convert/u8/convert_shape_u8.h"
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namespace Ultima {
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namespace Ultima8 {
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// Shape format configuration for Ultima8
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const ConvertShapeFormat U8ShapeFormat = {
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"Ultima8",
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6, // header
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"", // ident
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0, // bytes_ident
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0, // bytes_special
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4, // header_unk
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2, // num_frames
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6, // frameheader
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3, // frame_offset
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1, // frameheader_unk
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2, // frame_length
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0, // frame_length_kludge
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18, // frameheader2
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8, // frame_unknown
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2, // frame_compression
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2, // frame_width
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2, // frame_height
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2, // frame_xoff
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2, // frame_yoff
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2, // line_offset
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0 // line_offset_absolute
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};
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// Shape format configuration for Ultima8 2D interface components
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const ConvertShapeFormat U82DShapeFormat = {
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"Ultima8 2D",
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6, // header
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"", // ident
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0, // bytes_ident
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0, // bytes_special
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4, // header_unk
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2, // num_frames
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6, // frameheader
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3, // frame_offset
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1, // frameheader_unk
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2, // frame_length
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8, // frame_length_kludge
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18, // frameheader2
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8, // frame_unknown
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2, // frame_compression
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2, // frame_width
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2, // frame_height
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2, // frame_xoff
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2, // frame_yoff
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2, // line_offset
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0 // line_offset_absolute
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};
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// Shape format configuration for Ultima8 SKF
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const ConvertShapeFormat U8SKFShapeFormat = {
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"Ultima8 SKF",
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2, // header
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"\2", // ident
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2, // bytes_ident
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0, // bytes_special
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0, // header_unk
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0, // num_frames
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0, // frameheader
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0, // frame_offset
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0, // frameheader_unk
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0, // frame_length
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0, // frame_length_kludge
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10, // frameheader2
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0, // frame_unknown
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2, // frame_compression
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2, // frame_width
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2, // frame_height
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2, // frame_xoff
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2, // frame_yoff
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2, // line_offset
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0 // line_offset_absolute
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};
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// Shape format configuration for Compressed Ultima 8 shapes
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const ConvertShapeFormat U8CMPShapeFormat = {
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"Ultima8 CMP",
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11, // header
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"", // ident
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0, // bytes_ident
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5, // bytes_special
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4, // header_unk
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2, // num_frames
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6, // frameheader
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4, // frame_offset
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2, // frameheader_unk
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0,//2, // frame_length
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0,//-16, // frame_length_kludge
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10, // frameheader2
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0, // frame_unknown
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2, // frame_compression
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2, // frame_width
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2, // frame_height
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2, // frame_xoff
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2, // frame_yoff
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0, // line_offset
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0 // line_offset_absolute
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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