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engines/ultima/ultima8/audio/sound_flex.h
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62
engines/ultima/ultima8/audio/sound_flex.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_AUDIO_SOUNDFLEX_H
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#define ULTIMA8_AUDIO_SOUNDFLEX_H
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#include "ultima/shared/std/string.h"
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#include "ultima/ultima8/filesys/archive.h"
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namespace Ultima {
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namespace Ultima8 {
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class AudioSample;
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class SoundFlexEntry {
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public:
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SoundFlexEntry(const char *name, uint32 data) : _name(name), _data(data) {}
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SoundFlexEntry(const char *name) : _name(name), _data(0) {}
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Std::string _name;
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uint32 _data;
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};
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class SoundFlex : protected Archive {
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public:
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SoundFlex(Common::SeekableReadStream *rs);
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~SoundFlex() override;
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//! Get an audiosample
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AudioSample *getSample(uint32 index);
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void cache(uint32 index) override;
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void uncache(uint32 index) override;
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bool isCached(uint32 index) const override;
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private:
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AudioSample **_samples;
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Std::vector<SoundFlexEntry> _index;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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