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engines/ultima/ultima8/audio/sound_flex.cpp
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127
engines/ultima/ultima8/audio/sound_flex.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima8/misc/debugger.h"
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#include "ultima/ultima8/audio/sound_flex.h"
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#include "ultima/ultima8/audio/sonarc_audio_sample.h"
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#include "ultima/ultima8/audio/raw_audio_sample.h"
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#include "common/memstream.h"
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namespace Ultima {
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namespace Ultima8 {
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SoundFlex::SoundFlex(Common::SeekableReadStream *rs) : Archive(rs), _samples(nullptr) {
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uint32 size = 0;
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uint8 *buf = getRawObject(0, &size);
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if (!size || !buf) {
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warning("couldn't load sound flex");
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return;
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}
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Common::MemoryReadStream st(buf, size);
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_index.push_back(SoundFlexEntry(""));
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if (buf[0] == 0xFF) {
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// Crusader flex has an index in the first object with the format:
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// [00 or FF] [ 3 bytes, often 'oB0' or 'pB0' ] [ null-terminated name ]
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// read this data in and work out how to interpret it - probably tells
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// some info about how to play back the raw sounds (eg, loop points?)
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while (!st.eos() && _index.size() < _count) {
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uint32 data = st.readUint32LE();
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Std::string str;
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char c = st.readByte();
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while (c != 0 && !st.eos()) {
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str.push_back(c);
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c = st.readByte();
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}
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_index.push_back(SoundFlexEntry(str.c_str(), data));
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}
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} else {
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// In U8 the first object just has 8-byte names.
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char name[9] = {0};
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int entries = MIN(size / 8, _count);
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for (int i = 0; i < entries; i++) {
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st.read(name, 8);
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_index.push_back(SoundFlexEntry(name));
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}
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}
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}
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SoundFlex::~SoundFlex() {
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Archive::uncache();
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delete [] _samples;
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}
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AudioSample *SoundFlex::getSample(uint32 index) {
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if (index >= _count)
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return nullptr;
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cache(index);
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return _samples[index];
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}
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void SoundFlex::cache(uint32 index) {
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if (index >= _count) return;
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if (!_samples) {
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_samples = new AudioSample * [_count];
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memset(_samples, 0, sizeof(AudioSample *) * _count);
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}
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if (_samples[index]) return;
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// This will cache the data
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uint32 size;
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uint8 *buf = getRawObject(index, &size);
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if (!buf || !size) return;
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if (strncmp(reinterpret_cast<const char *>(buf), "ASFX", 4) == 0) {
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// After the 32 byte header, ASFX (crusader audio) is just raw 11025 data
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if (index < _index.size()) {
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const SoundFlexEntry &entry = _index[index];
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debug(6, "SoundFlex: Playing sfx %d (%s) with data 0x%04X", index, entry._name.c_str(), entry._data);
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}
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_samples[index] = new RawAudioSample(buf + 32, size - 32, 11025, true, false);
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} else {
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_samples[index] = new SonarcAudioSample(buf, size);
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}
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}
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void SoundFlex::uncache(uint32 index) {
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if (index >= _count) return;
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if (!_samples) return;
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delete _samples[index];
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_samples[index] = nullptr;
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}
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bool SoundFlex::isCached(uint32 index) const {
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if (index >= _count) return false;
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if (!_samples) return false;
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return (_samples[index] != nullptr);
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}
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} // End of namespace Ultima8
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} // End of namespace Ultima
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