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engines/ultima/ultima8/audio/sonarc_audio_sample.h
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engines/ultima/ultima8/audio/sonarc_audio_sample.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_AUDIO_SONARCAUDIOSAMPLE_H
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#define ULTIMA8_AUDIO_SONARCAUDIOSAMPLE_H
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#include "ultima/ultima8/audio/audio_sample.h"
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namespace Ultima {
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namespace Ultima8 {
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class SonarcAudioSample : public AudioSample {
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struct SonarcDecompData {
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uint32 _pos;
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uint32 _samplePos;
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};
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static bool _generatedOneTable;
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static int _oneTable[256];
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static void GenerateOneTable();
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static void decode_EC(int mode, int samplecount,
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const uint8 *source, int sourcesize,
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uint8 *dest);
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static void decode_LPC(int order, int nsamples,
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uint8 *dest, const uint8 *factors);
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static int audio_decode(const uint8 *source, uint8 *dest);
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int _frameSize;
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uint32 _srcOffset;
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public:
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SonarcAudioSample(const uint8 *buffer, uint32 size);
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~SonarcAudioSample(void) override;
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Audio::SeekableAudioStream *makeStream() const override;
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private:
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uint32 decompressFrame(SonarcDecompData *decompData, uint8 *samples) const;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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