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69
engines/ultima/ultima8/audio/audio_sample.h
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69
engines/ultima/ultima8/audio/audio_sample.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_AUDIO_AUDIOSAMPLE_H
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#define ULTIMA8_AUDIO_AUDIOSAMPLE_H
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namespace Audio {
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class SeekableAudioStream;
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}
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namespace Ultima {
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namespace Ultima8 {
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class AudioSample {
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protected:
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uint32 _sampleRate;
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uint32 _bits;
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bool _stereo;
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uint32 _length;
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uint32 _bufferSize;
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uint8 const *_buffer;
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bool _deleteBuffer;
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public:
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AudioSample(const uint8 *buffer, uint32 size, uint32 bits, bool stereo, bool deleteBuffer);
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virtual ~AudioSample(void);
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inline uint32 getRate() const {
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return _sampleRate;
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}
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inline uint32 getBits() const {
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return _bits;
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}
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inline bool isStereo() const {
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return _stereo;
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}
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//! get AudioSample _length (in samples)
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inline uint32 getLength() const {
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return _length;
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}
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virtual Audio::SeekableAudioStream *makeStream() const = 0;
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};
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} // End of namespace Ultima8
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} // End of namespace Ultima
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#endif
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