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engines/ultima/ultima4/views/tileview.h
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engines/ultima/ultima4/views/tileview.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_VIEWS_TILEVIEW_H
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#define ULTIMA4_VIEWS_TILEVIEW_H
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#include "ultima/ultima4/views/view.h"
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namespace Ultima {
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namespace Ultima4 {
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class Tile;
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class Tileset;
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class MapTile;
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/**
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* A view of a grid of tiles. Used to draw Maps.
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* @todo
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* <ul>
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* <li>use for gem view</li>
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* <li>intialize from a Layout?</li>
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* </ul>
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*/
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class TileView : public View {
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public:
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TileView(int x, int y, int columns, int rows);
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TileView(int x, int y, int columns, int rows, const Common::String &tileset);
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virtual ~TileView();
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void reinit();
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void drawTile(MapTile &mapTile, bool focus, int x, int y);
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void drawTile(Std::vector<MapTile> &tiles, bool focus, int x, int y);
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/**
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* Draw a focus rectangle around the tile
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*/
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void drawFocus(int x, int y);
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void loadTile(MapTile &mapTile);
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void setTileset(Tileset *tileset);
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void setDest(Image *dest) {
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_dest = dest;
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}
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protected:
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int _columns, _rows;
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int _tileWidth, _tileHeight;
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Tileset *_tileSet;
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Image *_animated; /**< a scratchpad image for drawing animations */
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Image *_dest; // Dest surface, nullptr by default for screen
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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