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engines/ultima/ultima4/views/textview.h
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149
engines/ultima/ultima4/views/textview.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_VIEWS_TEXTVIEW_H
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#define ULTIMA4_VIEWS_TEXTVIEW_H
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#include "ultima/ultima4/views/view.h"
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#include "ultima/ultima4/gfx/image.h"
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#include "common/array.h"
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#include "common/rect.h"
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namespace Ultima {
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namespace Ultima4 {
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#define PRINTF_LIKE(x,y)
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#define CHAR_WIDTH 8
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#define CHAR_HEIGHT 8
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/**
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* A view of a text area. Keeps track of the cursor position.
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*/
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class TextView : public View {
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struct Option : public Common::Rect {
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char _key;
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Option() : Common::Rect(), _key('\0') {}
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Option(const Common::Rect &r, char key) : Common::Rect(r), _key(key) {}
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};
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protected:
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int _columns, _rows; /**< size of the view in character cells */
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bool _cursorEnabled; /**< whether the cursor is enabled */
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bool _cursorFollowsText; /**< whether the cursor is moved past the last character written */
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int _cursorX, _cursorY; /**< current position of cursor */
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int _cursorPhase; /**< the rotation state of the cursor */
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static Image *_charset; /**< image containing font */
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Common::Array<Option> _options;
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public:
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TextView(int x, int y, int columns, int rows);
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virtual ~TextView();
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void reinit();
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int getCursorX() const {
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return _cursorX;
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}
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int getCursorY() const {
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return _cursorY;
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}
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bool getCursorEnabled() const {
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return _cursorEnabled;
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}
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int getWidth() const {
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return _columns;
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}
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/**
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* Draw a character from the charset onto the view.
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*/
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void drawChar(int chr, int x, int y);
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/**
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* Draw a character from the charset onto the view, but mask it with
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* horizontal lines. This is used for the avatar symbol in the
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* statistics area, where a line is masked out for each virtue in
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* which the player is not an avatar.
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*/
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void drawCharMasked(int chr, int x, int y, byte mask);
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/**
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* Draw text at the given position
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*/
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void textAt(int x, int y, const char *fmt, ...);
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/**
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* Draw an option at
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*/
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void optionAt(int x, int y, char key, const char *fmt, ...);
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void scroll();
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void setCursorFollowsText(bool follows) {
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_cursorFollowsText = follows;
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}
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void setCursorPos(int x, int y, bool clearOld = true);
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void enableCursor();
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void disableCursor();
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void drawCursor();
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static void cursorTimer(void *data);
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// functions to modify the charset font palette
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void setFontColor(ColorFG fg, ColorBG bg);
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void setFontColorFG(ColorFG fg);
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void setFontColorBG(ColorBG bg);
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// functions to add color to strings
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/**
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* Highlight the selected row using a background color
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*/
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void textSelectedAt(int x, int y, const char *text);
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/**
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* Depending on the status type, apply colorization to the character
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*/
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Common::String colorizeStatus(char statustype);
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/**
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* Depending on the status type, apply colorization to the character
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*/
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Common::String colorizeString(Common::String input, ColorFG color, uint colorstart, uint colorlength = 0);
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/**
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* Checks if a given position has an option
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*/
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char getOptionAt(const Common::Point &mousePos);
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/**
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* Clear the options list
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*/
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void clearOptions();
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/**
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* Returns the physical screen dimensions of text at a given
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* text location
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*/
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Common::Rect getTextBounds(int x, int y, int textWidth) const;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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