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engines/ultima/ultima4/views/menuitem.h
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146
engines/ultima/ultima4/views/menuitem.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_VIEWS_MENUITEM_H
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#define ULTIMA4_VIEWS_MENUITEM_H
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#include "common/str.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima4 {
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class MenuEvent;
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/**
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* custom output types for with menu items that need
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* to perform special calculations before displaying
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* its associated value
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*/
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enum menuOutputType {
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MENU_OUTPUT_INT,
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MENU_OUTPUT_GAMMA,
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MENU_OUTPUT_SHRINE,
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MENU_OUTPUT_SPELL,
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MENU_OUTPUT_VOLUME,
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MENU_OUTPUT_REAGENT
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};
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class MenuItem {
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public:
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/**
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* MenuItem class
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*/
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MenuItem(const Common::String &text, short x, short y, int shortcutKey = -1);
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virtual ~MenuItem() {}
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virtual void activate(MenuEvent &event) {}
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// Accessor Methods
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int getId() const;
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short getX() const;
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short getY() const;
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int getScOffset() const;
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virtual Common::String getText() const;
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bool isHighlighted() const;
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bool isSelected() const;
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bool isVisible() const;
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bool hasShortcutKey(int key) const;
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bool getClosesMenu() const;
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void setId(int id);
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void setX(int x);
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void setY(int y);
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void setText(const Common::String &text);
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void setHighlighted(bool h = true);
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void setSelected(bool s = true);
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void setVisible(bool v = true);
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void addShortcutKey(int shortcutKey);
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void setClosesMenu(bool closesMenu);
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protected:
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int _id;
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short _x, _y;
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Common::String _text;
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bool _highlighted;
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bool _selected;
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bool _visible;
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int _scOffset;
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Common::Array<int> _shortcutKeys;
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bool _closesMenu;
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};
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/**
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* A menu item that toggles a boolean value, and displays the current
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* setting as part of the text.
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*/
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class BoolMenuItem : public MenuItem {
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public:
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BoolMenuItem(const Common::String &text, short xp, short yp, int shortcutKey, bool *val);
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BoolMenuItem *setValueStrings(const Common::String &onString, const Common::String &offString);
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void activate(MenuEvent &event) override;
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Common::String getText() const override;
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protected:
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bool *_val;
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Common::String _on, _off;
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};
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/**
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* A menu item that cycles through a list of possible Common::String values, and
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* displays the current setting as part of the text.
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*/
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class StringMenuItem : public MenuItem {
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public:
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StringMenuItem(const Common::String &text, short xp, short yp, int shortcutKey, Common::String *val, const Std::vector<Common::String> &validSettings);
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void activate(MenuEvent &event) override;
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Common::String getText() const override;
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protected:
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Common::String *_val;
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Std::vector<Common::String> _validSettings;
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};
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/**
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* A menu item that cycles through a list of possible integer values,
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* and displays the current setting as part of the text.
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*/
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class IntMenuItem : public MenuItem {
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public:
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IntMenuItem(const Common::String &text, short xp, short yp, int shortcutKey, int *val, int min, int max, int increment, menuOutputType output = MENU_OUTPUT_INT);
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void activate(MenuEvent &event) override;
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Common::String getText() const override;
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protected:
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int *_val;
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int _min, _max, _increment;
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menuOutputType _output;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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