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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA4_VIEWS_MENU_H
#define ULTIMA4_VIEWS_MENU_H
#include "ultima/ultima4/events/event_handler.h"
#include "ultima/ultima4/views/menuitem.h"
#include "ultima/ultima4/core/observable.h"
#include "ultima/ultima4/core/types.h"
#include "ultima/shared/std/containers.h"
namespace Ultima {
namespace Ultima4 {
class Menu;
class TextView;
class MenuEvent {
public:
enum Type {
ACTIVATE,
INCREMENT,
DECREMENT,
SELECT,
RESET
};
MenuEvent(const Menu *menu, Type type, const MenuItem *item = nullptr) {
this->_menu = menu;
this->_type = type;
this->_item = item;
}
const Menu *getMenu() {
return _menu;
}
Type getType() {
return _type;
}
const MenuItem *getMenuItem() {
return _item;
}
private:
const Menu *_menu;
Type _type;
const MenuItem *_item;
};
/**
* Menu class definition
*/
class Menu : public Observable<Menu *, MenuEvent &> {
public:
typedef Common::List<MenuItem *> MenuItemList;
public:
Menu();
~Menu();
void removeAll();
/**
* Adds an item to the menu list and returns the menu
*/
void add(int id, Common::String text, short x, short y, int shortcutKey = -1);
MenuItem *add(int id, MenuItem *item);
void addShortcutKey(int id, int shortcutKey);
void setClosesMenu(int id);
/**
* Returns the menu item that is currently selected/highlighted
*/
MenuItemList::iterator getCurrent();
/**
* Sets the current menu item to the one indicated by the iterator
*/
void setCurrent(MenuItemList::iterator i);
void setCurrent(int id);
void show(TextView *view);
/**
* Checks the menu to ensure that there is at least 1 visible
* item in the list. Returns true if there is at least 1 visible
* item, false if nothing is visible.
*/
bool isVisible();
/**
* Sets the selected iterator to the next visible menu item and highlights it
*/
void next();
/**
* Sets the selected iterator to the previous visible menu item and highlights it
*/
void prev();
/**
* Highlights a single menu item, un-highlighting any others
*/
void highlight(MenuItem *item);
/**
* Returns an iterator pointing to the first menu item
*/
MenuItemList::iterator begin();
/**
* Returns an iterator pointing just past the last menu item
*/
MenuItemList::iterator end();
/**
* Returns an iterator pointing to the first visible menu item
*/
MenuItemList::iterator begin_visible();
/**
* 'Resets' the menu. This does the following:
* - un-highlights all menu items
* - highlights the first menu item
* - selects the first visible menu item
*/
void reset(bool highlightFirst = true);
/**
* Returns an iterator pointing to the item associated with the given 'id'
*/
MenuItemList::iterator getById(int id);
/**
* Returns the menu item associated with the given 'id'
*/
MenuItem *getItemById(int id);
/**
* Activates any menu item at a given position
*/
void activateItemAtPos(TextView *view, const Common::Point &pt);
/**
* Activates the menu item given by 'id', using 'action' to
* activate it. If the menu item cannot be activated using
* 'action', then it is not activated. This also un-highlights
* the menu item given by 'menu' and highlights the new menu
* item that was found for 'id'.
*/
void activateItem(int id, MenuEvent::Type action);
/**
* Activates a menu item by it's shortcut key. True is returned if a
* menu item get activated, false otherwise.
*/
bool activateItemByShortcut(int key, MenuEvent::Type action);
/**
* Returns true if the menu has been closed.
*/
bool getClosed() const;
/**
* Update whether the menu has been closed.
*/
void setClosed(bool closed);
void setTitle(const Common::String &text, int x, int y);
private:
MenuItemList _items;
MenuItemList::iterator _selected;
bool _closed;
Common::String _title;
int _titleX, _titleY;
};
} // End of namespace Ultima4
} // End of namespace Ultima
#endif