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engines/ultima/ultima4/views/menu.h
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engines/ultima/ultima4/views/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_VIEWS_MENU_H
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#define ULTIMA4_VIEWS_MENU_H
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#include "ultima/ultima4/events/event_handler.h"
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#include "ultima/ultima4/views/menuitem.h"
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#include "ultima/ultima4/core/observable.h"
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#include "ultima/ultima4/core/types.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima4 {
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class Menu;
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class TextView;
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class MenuEvent {
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public:
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enum Type {
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ACTIVATE,
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INCREMENT,
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DECREMENT,
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SELECT,
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RESET
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};
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MenuEvent(const Menu *menu, Type type, const MenuItem *item = nullptr) {
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this->_menu = menu;
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this->_type = type;
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this->_item = item;
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}
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const Menu *getMenu() {
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return _menu;
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}
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Type getType() {
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return _type;
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}
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const MenuItem *getMenuItem() {
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return _item;
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}
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private:
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const Menu *_menu;
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Type _type;
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const MenuItem *_item;
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};
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/**
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* Menu class definition
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*/
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class Menu : public Observable<Menu *, MenuEvent &> {
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public:
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typedef Common::List<MenuItem *> MenuItemList;
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public:
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Menu();
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~Menu();
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void removeAll();
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/**
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* Adds an item to the menu list and returns the menu
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*/
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void add(int id, Common::String text, short x, short y, int shortcutKey = -1);
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MenuItem *add(int id, MenuItem *item);
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void addShortcutKey(int id, int shortcutKey);
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void setClosesMenu(int id);
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/**
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* Returns the menu item that is currently selected/highlighted
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*/
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MenuItemList::iterator getCurrent();
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/**
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* Sets the current menu item to the one indicated by the iterator
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*/
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void setCurrent(MenuItemList::iterator i);
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void setCurrent(int id);
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void show(TextView *view);
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/**
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* Checks the menu to ensure that there is at least 1 visible
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* item in the list. Returns true if there is at least 1 visible
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* item, false if nothing is visible.
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*/
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bool isVisible();
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/**
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* Sets the selected iterator to the next visible menu item and highlights it
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*/
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void next();
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/**
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* Sets the selected iterator to the previous visible menu item and highlights it
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*/
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void prev();
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/**
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* Highlights a single menu item, un-highlighting any others
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*/
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void highlight(MenuItem *item);
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/**
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* Returns an iterator pointing to the first menu item
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*/
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MenuItemList::iterator begin();
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/**
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* Returns an iterator pointing just past the last menu item
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*/
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MenuItemList::iterator end();
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/**
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* Returns an iterator pointing to the first visible menu item
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*/
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MenuItemList::iterator begin_visible();
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/**
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* 'Resets' the menu. This does the following:
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* - un-highlights all menu items
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* - highlights the first menu item
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* - selects the first visible menu item
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*/
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void reset(bool highlightFirst = true);
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/**
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* Returns an iterator pointing to the item associated with the given 'id'
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*/
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MenuItemList::iterator getById(int id);
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/**
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* Returns the menu item associated with the given 'id'
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*/
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MenuItem *getItemById(int id);
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/**
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* Activates any menu item at a given position
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*/
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void activateItemAtPos(TextView *view, const Common::Point &pt);
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/**
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* Activates the menu item given by 'id', using 'action' to
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* activate it. If the menu item cannot be activated using
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* 'action', then it is not activated. This also un-highlights
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* the menu item given by 'menu' and highlights the new menu
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* item that was found for 'id'.
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*/
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void activateItem(int id, MenuEvent::Type action);
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/**
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* Activates a menu item by it's shortcut key. True is returned if a
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* menu item get activated, false otherwise.
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*/
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bool activateItemByShortcut(int key, MenuEvent::Type action);
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/**
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* Returns true if the menu has been closed.
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*/
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bool getClosed() const;
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/**
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* Update whether the menu has been closed.
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*/
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void setClosed(bool closed);
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void setTitle(const Common::String &text, int x, int y);
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private:
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MenuItemList _items;
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MenuItemList::iterator _selected;
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bool _closed;
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Common::String _title;
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int _titleX, _titleY;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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