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engines/ultima/ultima4/sound/sound.cpp
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173
engines/ultima/ultima4/sound/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/sound/sound.h"
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#include "ultima/ultima4/core/config.h"
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#include "ultima/ultima4/sound/music.h"
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#include "ultima/ultima4/core/settings.h"
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#include "ultima/ultima4/core/utils.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/flac.h"
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#include "audio/decoders/mp3.h"
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#include "audio/decoders/voc.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/wave.h"
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#include "common/file.h"
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namespace Ultima {
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namespace Ultima4 {
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SoundManager *g_sound;
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void soundPlay(Sound sound, bool onlyOnce, int specificDurationInTicks) {
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g_sound->play(sound, onlyOnce, specificDurationInTicks);
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}
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void soundStop(int channel) {
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g_sound->stop(channel);
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}
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/*-------------------------------------------------------------------*/
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SoundManager::SoundManager(Audio::Mixer *mixer) : _mixer(mixer) {
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g_sound = this;
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// Load sound track filenames from xml config file
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const Config *config = Config::getInstance();
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_soundFilenames.reserve(SOUND_MAX);
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_sounds.resize(SOUND_MAX);
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Std::vector<ConfigElement> soundConfs = config->getElement("sound").getChildren();
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for (const auto &s : soundConfs) {
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if (s.getName() != "track")
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continue;
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_soundFilenames.push_back(Common::Path(s.getString("file")));
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}
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}
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SoundManager::~SoundManager() {
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g_sound = nullptr;
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_mixer->stopHandle(_soundHandle);
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for (uint idx = 0; idx < _sounds.size(); ++idx)
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delete _sounds[idx];
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}
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bool SoundManager::load(Sound sound) {
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assertMsg(sound < SOUND_MAX, "Attempted to load an invalid sound");
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if (_sounds[sound] == nullptr) {
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Common::Path pathname("data/sound/");
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pathname.joinInPlace(_soundFilenames[sound]);
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Common::String basename = pathname.baseName();
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if (!basename.empty() && !basename.hasSuffix("/"))
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return load_sys(sound, pathname);
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}
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return true;
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}
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void SoundManager::play(Sound sound, bool onlyOnce, int specificDurationInTicks) {
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assertMsg(sound < SOUND_MAX, "Attempted to play an invalid sound");
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if (_sounds[sound] == nullptr) {
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if (!load(sound)) {
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return;
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}
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}
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play_sys(sound, onlyOnce, specificDurationInTicks);
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}
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void SoundManager::stop(int channel) {
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stop_sys(channel);
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}
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bool SoundManager::load_sys(Sound sound, const Common::Path &filename) {
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Common::File f;
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if (!f.open(filename))
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return false;
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Audio::SeekableAudioStream *audioStream = nullptr;
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Common::String baseName(filename.baseName());
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#ifdef USE_FLAC
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if (baseName.hasSuffixIgnoreCase(".fla"))
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audioStream = Audio::makeFLACStream(f.readStream(f.size()), DisposeAfterUse::YES);
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#endif
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#ifdef USE_VORBIS
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if (baseName.hasSuffixIgnoreCase(".ogg"))
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audioStream = Audio::makeVorbisStream(f.readStream(f.size()), DisposeAfterUse::YES);
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#endif
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#ifdef USE_MAD
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if (baseName.hasSuffixIgnoreCase(".mp3"))
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audioStream = Audio::makeMP3Stream(f.readStream(f.size()), DisposeAfterUse::YES);
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#endif
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if (baseName.hasSuffixIgnoreCase(".wav"))
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audioStream = Audio::makeWAVStream(f.readStream(f.size()), DisposeAfterUse::YES);
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if (baseName.hasSuffixIgnoreCase(".voc"))
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audioStream = Audio::makeVOCStream(f.readStream(f.size()), DisposeAfterUse::YES);
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_sounds[sound] = audioStream;
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return audioStream != nullptr;
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}
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void SoundManager::play_sys(Sound sound, bool onlyOnce, int specificDurationMilli) {
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// Don't allow once only sounds if another sound is already playing
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if (onlyOnce && _mixer->isSoundHandleActive(_soundHandle))
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return;
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// Ensure sound is stopped, and rewinded
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_mixer->stopHandle(_soundHandle);
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_sounds[sound]->rewind();
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if (specificDurationMilli == -1) {
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// Play a single sound effect
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_mixer->playStream(Audio::Mixer::kSFXSoundType,
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&_soundHandle, _sounds[sound], -1, Audio::Mixer::kMaxChannelVolume,
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0, DisposeAfterUse::NO);
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} else {
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// Play a sound effect, looping if necessary, for a given duration
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// TODO: Better handle cases where a number of loops won't fit
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// exactly to give a desired duration
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int duration = _sounds[sound]->getLength().msecs();
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int loops = (specificDurationMilli + duration - 1) / duration;
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assert(loops >= 0);
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Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(
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_sounds[sound], loops, DisposeAfterUse::NO);
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_mixer->playStream(Audio::Mixer::kSFXSoundType,
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&_soundHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume,
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0, DisposeAfterUse::NO);
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}
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}
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void SoundManager::stop_sys(int channel) {
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// Channel 1 is the dummy channel number used for sound effects
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if (channel == 1)
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_mixer->stopHandle(_soundHandle);
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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