Initial commit
This commit is contained in:
182
engines/ultima/ultima4/sound/music.cpp
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182
engines/ultima/ultima4/sound/music.cpp
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@@ -0,0 +1,182 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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||||
* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/sound/music.h"
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#include "ultima/ultima4/sound/sound.h"
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#include "ultima/ultima4/core/config.h"
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#include "ultima/ultima4/core/settings.h"
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#include "ultima/ultima4/core/utils.h"
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#include "ultima/ultima4/events/event_handler.h"
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#include "ultima/ultima4/game/context.h"
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#include "ultima/ultima4/map/location.h"
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#include "ultima/ultima4/ultima4.h"
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#include "audio/decoders/mp3.h"
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#include "audio/mods/mod_xm_s3m.h"
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#include "audio/midiparser.h"
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namespace Ultima {
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namespace Ultima4 {
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Music *g_music;
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Music::Music(Audio::Mixer *mixer) :
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Audio::MidiPlayer(), _mixer(mixer), _introMid(TOWNS) {
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g_music = this;
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Audio::MidiPlayer::createDriver();
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int ret = _driver->open();
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if (ret == 0) {
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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_driver->setTimerCallback(this, &timerCallback);
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}
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_filenames.reserve(MAX);
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_filenames.push_back(""); // filename for MUSIC_NONE;
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/*
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* load music track filenames from xml config file
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*/
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const Config *config = Config::getInstance();
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Std::vector<ConfigElement> musicConfs = config->getElement("music").getChildren();
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for (const auto &m : musicConfs) {
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if (m.getName() != "track")
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continue;
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_filenames.push_back(m.getString("file"));
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}
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}
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Music::~Music() {
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stop();
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g_music = nullptr;
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}
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void Music::sendToChannel(byte channel, uint32 b) {
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if (!_channelsTable[channel]) {
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_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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// If a new channel is allocated during the playback, make sure
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// its volume is correctly initialized.
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if (_channelsTable[channel])
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_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
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}
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if (_channelsTable[channel])
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_channelsTable[channel]->send(b);
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}
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void Music::playMusic(Type music) {
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playMusic(_filenames[music]);
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}
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void Music::playMapMusic() {
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playMusic(g_context->_location->_map->_music);
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}
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void Music::playMusic(const Common::String &filename) {
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stop();
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// First try opening the file with whatever filename is provided
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if (startMusic(filename))
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return;
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// TODO: Since the player doesn't yet support xu4 .it files,
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// try starting the file with other extensions - which some have
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const char *const EXTENSIONS[2] = { ".mp3", ".mid" };
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for (int idx = 0; idx < 2; ++idx) {
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size_t dotIndex = filename.findLastOf('.');
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Common::String fname = (dotIndex != Common::String::npos) ?
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Common::String(filename.c_str(), dotIndex) + EXTENSIONS[idx] :
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filename + EXTENSIONS[idx];
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if (startMusic(fname))
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return;
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}
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// At this point, we couldn't open the given music file
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warning("No support for playing music file - %s", filename.c_str());
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}
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bool Music::startMusic(const Common::String &filename) {
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Common::File musicFile;
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if (!musicFile.open(Common::Path(Common::String::format("data/mid/%s", filename.c_str()))))
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// No such file exists
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return false;
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#ifdef USE_MAD
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if (filename.hasSuffixIgnoreCase(".mp3")) {
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Audio::SeekableAudioStream *audioStream = Audio::makeMP3Stream(
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musicFile.readStream(musicFile.size()), DisposeAfterUse::YES);
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_mixer->playStream(Audio::Mixer::kMusicSoundType,
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&_soundHandle, audioStream);
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return true;
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} else
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#endif
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if (filename.hasSuffixIgnoreCase(".mid")) {
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// Load MIDI resource data
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int midiMusicSize = musicFile.size();
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free(_midiData);
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_midiData = (byte *)malloc(midiMusicSize);
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musicFile.read(_midiData, midiMusicSize);
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musicFile.close();
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MidiParser *parser = MidiParser::createParser_SMF();
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if (parser->loadMusic(_midiData, midiMusicSize)) {
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parser->setTrack(0);
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parser->setMidiDriver(this);
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parser->setTimerRate(_driver->getBaseTempo());
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parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
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_parser = parser;
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syncVolume();
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_isLooping = false;
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_isPlaying = true;
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return true;
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} else {
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delete parser;
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return false;
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}
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} else {
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return false;
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}
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}
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void Music::stop() {
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_mixer->stopHandle(_soundHandle);
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Audio::MidiPlayer::stop();
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}
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void Music::introSwitch(int n) {
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if (n > NONE &&n < MAX) {
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_introMid = static_cast<Type>(n);
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intro();
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}
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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151
engines/ultima/ultima4/sound/music.h
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151
engines/ultima/ultima4/sound/music.h
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@@ -0,0 +1,151 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_SOUND_MUSIC_H
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#define ULTIMA4_SOUND_MUSIC_H
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#include "ultima/shared/std/containers.h"
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#include "audio/audiostream.h"
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#include "audio/midiplayer.h"
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#include "audio/mixer.h"
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namespace Ultima {
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namespace Ultima4 {
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#define CAMP_FADE_OUT_TIME 1000
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#define CAMP_FADE_IN_TIME 0
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#define INN_FADE_OUT_TIME 1000
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#define INN_FADE_IN_TIME 5000
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#define NLOOPS -1
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class Music : public Audio::MidiPlayer {
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public:
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enum Type {
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NONE,
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OUTSIDE,
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TOWNS,
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SHRINES,
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SHOPPING,
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RULEBRIT,
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FANFARE,
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DUNGEON,
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COMBAT,
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CASTLES,
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MAX
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};
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Type _introMid;
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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Std::vector<Common::String> _filenames;
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/**
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* Play a given music file if is exists
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*/
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bool startMusic(const Common::String &filename);
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protected:
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// Overload Audio::MidiPlayer method
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void sendToChannel(byte channel, uint32 b) override;
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public:
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Music(Audio::Mixer *mixer);
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~Music() override;
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/**
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* Play music
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*/
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void playMusic(const Common::String &filename);
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/**
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* Play music of a given type
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*/
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void playMusic(Type music);
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/**
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* Play the designated music for the current map
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*/
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void playMapMusic();
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void stop() override;
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/**
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* Fade out the music
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*/
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void fadeOut(int msecs) {
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// TODO
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}
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/**
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* Fade in the music
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*/
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void fadeIn(int msecs, bool loadFromMap) {
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// TODO
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}
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/**
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* Music when you talk to Lord British
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*/
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void lordBritish() {
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playMusic(RULEBRIT);
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}
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/**
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* Music when you talk to Hawkwind
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*/
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void hawkwind() {
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playMusic(SHOPPING);
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}
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/**
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* Music that plays while camping
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*/
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void camp() {
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fadeOut(1000);
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}
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/**
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* Music when talking to a vendor
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*/
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void shopping() {
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playMusic(SHOPPING);
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}
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void intro() {
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#ifdef IOS_ULTIMA4
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_on = true; // Force iOS to turn this back on from going in the background.
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#endif
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playMusic(_introMid);
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}
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/**
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* Cycle through the introduction music
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*/
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void introSwitch(int n);
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};
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extern Music *g_music;
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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173
engines/ultima/ultima4/sound/sound.cpp
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173
engines/ultima/ultima4/sound/sound.cpp
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@@ -0,0 +1,173 @@
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
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#include "ultima/ultima4/sound/sound.h"
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#include "ultima/ultima4/core/config.h"
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#include "ultima/ultima4/sound/music.h"
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#include "ultima/ultima4/core/settings.h"
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#include "ultima/ultima4/core/utils.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/flac.h"
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#include "audio/decoders/mp3.h"
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#include "audio/decoders/voc.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/wave.h"
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#include "common/file.h"
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namespace Ultima {
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namespace Ultima4 {
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SoundManager *g_sound;
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void soundPlay(Sound sound, bool onlyOnce, int specificDurationInTicks) {
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g_sound->play(sound, onlyOnce, specificDurationInTicks);
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}
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void soundStop(int channel) {
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g_sound->stop(channel);
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}
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||||
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/*-------------------------------------------------------------------*/
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SoundManager::SoundManager(Audio::Mixer *mixer) : _mixer(mixer) {
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g_sound = this;
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// Load sound track filenames from xml config file
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const Config *config = Config::getInstance();
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_soundFilenames.reserve(SOUND_MAX);
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_sounds.resize(SOUND_MAX);
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Std::vector<ConfigElement> soundConfs = config->getElement("sound").getChildren();
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for (const auto &s : soundConfs) {
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if (s.getName() != "track")
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continue;
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||||
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||||
_soundFilenames.push_back(Common::Path(s.getString("file")));
|
||||
}
|
||||
}
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||||
|
||||
SoundManager::~SoundManager() {
|
||||
g_sound = nullptr;
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||||
_mixer->stopHandle(_soundHandle);
|
||||
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||||
for (uint idx = 0; idx < _sounds.size(); ++idx)
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delete _sounds[idx];
|
||||
}
|
||||
|
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bool SoundManager::load(Sound sound) {
|
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assertMsg(sound < SOUND_MAX, "Attempted to load an invalid sound");
|
||||
|
||||
if (_sounds[sound] == nullptr) {
|
||||
Common::Path pathname("data/sound/");
|
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pathname.joinInPlace(_soundFilenames[sound]);
|
||||
Common::String basename = pathname.baseName();
|
||||
if (!basename.empty() && !basename.hasSuffix("/"))
|
||||
return load_sys(sound, pathname);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoundManager::play(Sound sound, bool onlyOnce, int specificDurationInTicks) {
|
||||
assertMsg(sound < SOUND_MAX, "Attempted to play an invalid sound");
|
||||
|
||||
if (_sounds[sound] == nullptr) {
|
||||
if (!load(sound)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
play_sys(sound, onlyOnce, specificDurationInTicks);
|
||||
}
|
||||
|
||||
void SoundManager::stop(int channel) {
|
||||
stop_sys(channel);
|
||||
}
|
||||
|
||||
bool SoundManager::load_sys(Sound sound, const Common::Path &filename) {
|
||||
Common::File f;
|
||||
if (!f.open(filename))
|
||||
return false;
|
||||
|
||||
Audio::SeekableAudioStream *audioStream = nullptr;
|
||||
|
||||
Common::String baseName(filename.baseName());
|
||||
|
||||
#ifdef USE_FLAC
|
||||
if (baseName.hasSuffixIgnoreCase(".fla"))
|
||||
audioStream = Audio::makeFLACStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
||||
#endif
|
||||
#ifdef USE_VORBIS
|
||||
if (baseName.hasSuffixIgnoreCase(".ogg"))
|
||||
audioStream = Audio::makeVorbisStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
||||
#endif
|
||||
#ifdef USE_MAD
|
||||
if (baseName.hasSuffixIgnoreCase(".mp3"))
|
||||
audioStream = Audio::makeMP3Stream(f.readStream(f.size()), DisposeAfterUse::YES);
|
||||
#endif
|
||||
if (baseName.hasSuffixIgnoreCase(".wav"))
|
||||
audioStream = Audio::makeWAVStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
||||
if (baseName.hasSuffixIgnoreCase(".voc"))
|
||||
audioStream = Audio::makeVOCStream(f.readStream(f.size()), DisposeAfterUse::YES);
|
||||
|
||||
_sounds[sound] = audioStream;
|
||||
return audioStream != nullptr;
|
||||
}
|
||||
|
||||
void SoundManager::play_sys(Sound sound, bool onlyOnce, int specificDurationMilli) {
|
||||
// Don't allow once only sounds if another sound is already playing
|
||||
if (onlyOnce && _mixer->isSoundHandleActive(_soundHandle))
|
||||
return;
|
||||
|
||||
// Ensure sound is stopped, and rewinded
|
||||
_mixer->stopHandle(_soundHandle);
|
||||
_sounds[sound]->rewind();
|
||||
|
||||
if (specificDurationMilli == -1) {
|
||||
// Play a single sound effect
|
||||
_mixer->playStream(Audio::Mixer::kSFXSoundType,
|
||||
&_soundHandle, _sounds[sound], -1, Audio::Mixer::kMaxChannelVolume,
|
||||
0, DisposeAfterUse::NO);
|
||||
} else {
|
||||
// Play a sound effect, looping if necessary, for a given duration
|
||||
// TODO: Better handle cases where a number of loops won't fit
|
||||
// exactly to give a desired duration
|
||||
int duration = _sounds[sound]->getLength().msecs();
|
||||
int loops = (specificDurationMilli + duration - 1) / duration;
|
||||
assert(loops >= 0);
|
||||
|
||||
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(
|
||||
_sounds[sound], loops, DisposeAfterUse::NO);
|
||||
|
||||
_mixer->playStream(Audio::Mixer::kSFXSoundType,
|
||||
&_soundHandle, audioStream, -1, Audio::Mixer::kMaxChannelVolume,
|
||||
0, DisposeAfterUse::NO);
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::stop_sys(int channel) {
|
||||
// Channel 1 is the dummy channel number used for sound effects
|
||||
if (channel == 1)
|
||||
_mixer->stopHandle(_soundHandle);
|
||||
}
|
||||
|
||||
} // End of namespace Ultima4
|
||||
} // End of namespace Ultima
|
||||
97
engines/ultima/ultima4/sound/sound.h
Normal file
97
engines/ultima/ultima4/sound/sound.h
Normal file
@@ -0,0 +1,97 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA4_SOUND_H
|
||||
#define ULTIMA4_SOUND_H
|
||||
|
||||
#include "ultima/shared/std/containers.h"
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
#include "common/str.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima4 {
|
||||
|
||||
enum Sound {
|
||||
SOUND_TITLE_FADE, // the intro title fade
|
||||
SOUND_WALK_NORMAL, // walk, world and town
|
||||
SOUND_WALK_SLOWED, // walk, slow progress
|
||||
SOUND_WALK_COMBAT, // walk, combat
|
||||
SOUND_BLOCKED, // location blocked
|
||||
SOUND_ERROR, // error/bad command
|
||||
SOUND_PC_ATTACK, // PC attacks
|
||||
SOUND_PC_STRUCK, // PC damaged
|
||||
SOUND_NPC_ATTACK, // NPC attacks
|
||||
SOUND_NPC_STRUCK, // NPC damaged
|
||||
SOUND_ACID, // effect, acid damage
|
||||
SOUND_SLEEP, // effect, sleep
|
||||
SOUND_POISON_EFFECT, // effect, poison
|
||||
SOUND_POISON_DAMAGE, // damage, poison
|
||||
SOUND_EVADE, // trap evaded
|
||||
SOUND_FLEE, // flee combat
|
||||
SOUND_ITEM_STOLEN, // item was stolen from a PC, food or gold
|
||||
SOUND_LBHEAL, // LB heals party
|
||||
SOUND_LEVELUP, // PC level up
|
||||
SOUND_MOONGATE, // moongate used
|
||||
|
||||
SOUND_CANNON,
|
||||
SOUND_RUMBLE,
|
||||
SOUND_PREMAGIC_MANA_JUMBLE,
|
||||
SOUND_MAGIC,
|
||||
SOUND_WHIRLPOOL,
|
||||
SOUND_STORM,
|
||||
|
||||
// SOUND_MISSED,
|
||||
// SOUND_CREATUREATTACK,
|
||||
// SOUND_PLAYERHIT,
|
||||
SOUND_MAX
|
||||
};
|
||||
|
||||
void soundPlay(Sound sound, bool onlyOnce = true, int specificDurationInTicks = -1);
|
||||
|
||||
void soundStop(int channel = 1);
|
||||
|
||||
class SoundManager {
|
||||
private:
|
||||
Audio::Mixer *_mixer;
|
||||
Audio::SoundHandle _soundHandle;
|
||||
Std::vector<Common::Path> _soundFilenames;
|
||||
Std::vector<Audio::SeekableAudioStream *> _sounds;
|
||||
private:
|
||||
bool load(Sound sound);
|
||||
|
||||
void play_sys(Sound sound, bool onlyOnce, int specificDurationMilli);
|
||||
bool load_sys(Sound sound, const Common::Path &filename);
|
||||
void stop_sys(int channel);
|
||||
public:
|
||||
SoundManager(Audio::Mixer *mixer);
|
||||
~SoundManager();
|
||||
|
||||
void play(Sound sound, bool onlyOnce = true, int specificDurationInTicks = -1);
|
||||
void stop(int channel = 1);
|
||||
};
|
||||
|
||||
extern SoundManager *g_sound;
|
||||
|
||||
} // End of namespace Ultima4
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user