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engines/ultima/ultima4/map/tileset.h
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189
engines/ultima/ultima4/map/tileset.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_MAP_TILESET_H
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#define ULTIMA4_MAP_TILESET_H
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#include "ultima/ultima4/core/types.h"
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#include "common/hash-str.h"
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namespace Ultima {
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namespace Ultima4 {
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class ConfigElement;
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class Tile;
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class TileSets;
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typedef Common::HashMap<Common::String, class TileRule *> TileRuleMap;
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/**
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* TileRule class
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*/
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class TileRule {
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public:
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/**
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* Load properties for the current rule node
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*/
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bool initFromConf(const ConfigElement &tileRuleConf);
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Common::String _name;
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unsigned short _mask;
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unsigned short _movementMask;
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TileSpeed _speed;
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TileEffect _effect;
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int _walkOnDirs;
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int _walkOffDirs;
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};
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/**
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* Tileset class
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*/
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class Tileset {
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friend class TileSets;
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public:
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typedef Common::HashMap<TileId, Tile *> TileIdMap;
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typedef Common::HashMap<Common::String, Tile *> TileStrMap;
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public:
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Tileset() : _totalFrames(0), _extends(nullptr) {}
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/**
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* Loads a tileset.
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*/
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void load(const ConfigElement &tilesetConf);
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/**
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* Unload the current tileset
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*/
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void unload();
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void unloadImages();
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/**
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* Returns the tile with the given id in the tileset
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*/
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Tile *get(TileId id);
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/**
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* Returns the tile with the given name from the tileset, if it exists
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*/
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Tile *getByName(const Common::String &name);
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/**
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* Returns the image name for the tileset, if it exists
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*/
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Common::String getImageName() const;
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/**
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* Returns the number of tiles in the tileset
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*/
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uint numTiles() const;
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/**
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* Returns the total number of frames in the tileset
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*/
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uint numFrames() const;
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private:
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Common::String _name;
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TileIdMap _tiles;
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uint _totalFrames;
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Common::String _imageName;
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Tileset *_extends;
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TileStrMap _nameMap;
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};
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/**
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* Tile rules container
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*/
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class TileRules : public TileRuleMap {
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public:
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/**
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* Constructor
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*/
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TileRules();
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/**
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* Destructor
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*/
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~TileRules();
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/**
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* Load tile information from xml.
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*/
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void load();
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/**
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* Returns the tile rule with the given name, or nullptr if none could be found
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*/
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TileRule *findByName(const Common::String &name);
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};
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/**
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* Tile sets container
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*/
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class TileSets : public Common::HashMap<Common::String, Tileset *> {
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public:
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/**
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* Constructor
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*/
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TileSets();
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/**
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* Destructor
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*/
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~TileSets();
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/**
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* Loads all tilesets using the filename
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* indicated by 'filename' as a definition
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*/
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void loadAll();
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/**
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* Delete all tilesets
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*/
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void unloadAll();
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/**
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* Delete all tileset images
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*/
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void unloadAllImages();
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/**
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* Returns the tileset with the given name, if it exists
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*/
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Tileset *get(const Common::String &name);
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/**
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* Returns the tile that has the given name from any tileset, if there is one
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*/
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Tile *findTileByName(const Common::String &name);
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Tile *findTileById(TileId id);
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};
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extern TileRules *g_tileRules;
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extern TileSets *g_tileSets;
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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