Initial commit
This commit is contained in:
93
engines/ultima/ultima4/map/tilemap.h
Normal file
93
engines/ultima/ultima4/map/tilemap.h
Normal file
@@ -0,0 +1,93 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ULTIMA4_MAP_TILEMAP_H
|
||||
#define ULTIMA4_MAP_TILEMAP_H
|
||||
|
||||
#include "ultima/ultima4/core/types.h"
|
||||
#include "ultima/ultima4/map/map_tile.h"
|
||||
#include "ultima/shared/std/containers.h"
|
||||
|
||||
namespace Ultima {
|
||||
namespace Ultima4 {
|
||||
|
||||
class ConfigElement;
|
||||
class TileMaps;
|
||||
|
||||
/**
|
||||
* A tilemap maps the raw bytes in a map file to MapTiles.
|
||||
*/
|
||||
class TileMap {
|
||||
friend class TileMaps;
|
||||
private:
|
||||
Common::HashMap<uint, MapTile> _tileMap;
|
||||
public:
|
||||
/**
|
||||
* Translates a raw index to a MapTile.
|
||||
*/
|
||||
MapTile translate(uint index);
|
||||
|
||||
uint untranslate(MapTile &tile);
|
||||
};
|
||||
|
||||
class TileMaps : public Common::HashMap<Common::String, TileMap *> {
|
||||
private:
|
||||
/**
|
||||
* Loads a tile map which translates between tile indices and tile
|
||||
* names. Tile maps are useful to translate from dos tile indices to
|
||||
* xu4 tile ids.
|
||||
*/
|
||||
void load(const ConfigElement &tilemapConf);
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
TileMaps();
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
~TileMaps();
|
||||
|
||||
/**
|
||||
* Load all tilemaps from the specified xml file
|
||||
*/
|
||||
void loadAll();
|
||||
|
||||
/**
|
||||
* Delete all tilemaps
|
||||
*/
|
||||
void unloadAll();
|
||||
|
||||
/**
|
||||
* Returns the Tile index map with the specified name
|
||||
*/
|
||||
TileMap *get(Common::String name);
|
||||
};
|
||||
|
||||
extern TileMaps *g_tileMaps;
|
||||
|
||||
} // End of namespace Ultima4
|
||||
} // End of namespace Ultima
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user