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engines/ultima/ultima4/map/mapmgr.h
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140
engines/ultima/ultima4/map/mapmgr.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_MAP_MAPMGR_H
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#define ULTIMA4_MAP_MAPMGR_H
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#include "ultima/ultima4/map/map.h"
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namespace Ultima {
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namespace Ultima4 {
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class City;
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class ConfigElement;
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class Debug;
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class Dungeon;
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struct PersonRole;
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struct Portal;
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class Shrine;
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/*
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* The map manager is responsible for loading and keeping track of the
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* various maps.
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*/
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#define MAP_NONE 255
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#define MAP_WORLD 0
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#define MAP_CASTLE_OF_LORD_BRITISH 1
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#define MAP_LYCAEUM 2
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#define MAP_EMPATH_ABBEY 3
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#define MAP_SERPENTS_HOLD 4
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#define MAP_MOONGLOW 5
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#define MAP_BRITAIN 6
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#define MAP_JHELOM 7
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#define MAP_YEW 8
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#define MAP_MINOC 9
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#define MAP_TRINSIC 10
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#define MAP_SKARABRAE 11
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#define MAP_MAGINCIA 12
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#define MAP_PAWS 13
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#define MAP_BUCCANEERS_DEN 14
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#define MAP_VESPER 15
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#define MAP_COVE 16
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#define MAP_DECEIT 17
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#define MAP_DESPISE 18
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#define MAP_DESTARD 19
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#define MAP_WRONG 20
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#define MAP_COVETOUS 21
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#define MAP_SHAME 22
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#define MAP_HYTHLOTH 23
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#define MAP_ABYSS 24
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#define MAP_SHRINE_HONESTY 25
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#define MAP_SHRINE_COMPASSION 26
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#define MAP_SHRINE_VALOR 27
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#define MAP_SHRINE_JUSTICE 28
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#define MAP_SHRINE_SACRIFICE 29
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#define MAP_SHRINE_HONOR 30
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#define MAP_SHRINE_SPIRITUALITY 31
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#define MAP_SHRINE_HUMILITY 32
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#define MAP_BRICK_CON 33
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#define MAP_BRIDGE_CON 34
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#define MAP_BRUSH_CON 35
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#define MAP_CAMP_CON 36
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#define MAP_DNG0_CON 37
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#define MAP_DNG1_CON 38
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#define MAP_DNG2_CON 39
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#define MAP_DNG3_CON 40
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#define MAP_DNG4_CON 41
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#define MAP_DNG5_CON 42
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#define MAP_DNG6_CON 43
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#define MAP_DUNGEON_CON 44
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#define MAP_FOREST_CON 45
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#define MAP_GRASS_CON 46
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#define MAP_HILL_CON 47
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#define MAP_INN_CON 48
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#define MAP_MARSH_CON 49
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#define MAP_SHIPSEA_CON 50
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#define MAP_SHIPSHIP_CON 51
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#define MAP_SHIPSHOR_CON 52
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#define MAP_SHORE_CON 53
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#define MAP_SHORSHIP_CON 54
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#define MAP_CAMP_DNG 55
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#define MAP_CASTLE_OF_LORD_BRITISH2 100
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#define MAP_SCUMMVM 101
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/**
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* The map manager singleton that keeps track of all the maps.
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*/
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class MapMgr {
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public:
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static MapMgr *getInstance();
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static void destroy();
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Map *get(MapId id);
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Map *initMap(Map::Type type);
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void unloadMap(MapId id);
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private:
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MapMgr();
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~MapMgr();
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void registerMap(Map *map);
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Map *initMapFromConf(const ConfigElement &mapConf);
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void initCityFromConf(const ConfigElement &cityConf, City *city);
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PersonRole *initPersonRoleFromConf(const ConfigElement &cityConf);
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Portal *initPortalFromConf(const ConfigElement &portalConf);
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void initShrineFromConf(const ConfigElement &shrineConf, Shrine *shrine);
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void initDungeonFromConf(const ConfigElement &dungeonConf, Dungeon *dungeon);
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void initDungeonRoom(Dungeon *dng, int room);
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void createMoongateFromConf(const ConfigElement &moongateConf);
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int initCompressedChunkFromConf(const ConfigElement &compressedChunkConf);
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static MapMgr *_instance;
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Std::vector<Map *> _mapList;
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};
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#define mapMgr (MapMgr::getInstance())
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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