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engines/ultima/ultima4/map/map_tile.h
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84
engines/ultima/ultima4/map/map_tile.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_MAP_MAP_TILE_H
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#define ULTIMA4_MAP_MAP_TILE_H
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#include "ultima/ultima4/core/types.h"
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#include "ultima/ultima4/map/tile.h"
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namespace Ultima {
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namespace Ultima4 {
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/**
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* A MapTile is a specific instance of a Tile.
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*/
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class MapTile {
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public:
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MapTile() : _id(0), _frame(0), _freezeAnimation(false) {
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}
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MapTile(const TileId &i, byte f = 0) : _id(i), _frame(f), _freezeAnimation(false) {
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}
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TileId getId() const {
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return _id;
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}
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byte getFrame() const {
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return _frame;
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}
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bool getFreezeAnimation() const {
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return _freezeAnimation;
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}
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bool operator==(const MapTile &m) const {
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return _id == m._id;
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}
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bool operator==(const TileId &i) const {
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return _id == i;
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}
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bool operator!=(const MapTile &m) const {
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return _id != m._id;
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}
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bool operator!=(const TileId &i) const {
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return _id != i;
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}
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bool operator<(const MapTile &m) const {
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return _id < m._id; // for Std::less
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}
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/**
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* MapTile Class Implementation
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*/
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Direction getDirection() const;
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bool setDirection(Direction d);
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const Tile *getTileType() const;
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// Properties
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TileId _id;
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byte _frame;
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bool _freezeAnimation;
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};
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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