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engines/ultima/ultima4/map/direction.h
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94
engines/ultima/ultima4/map/direction.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_MAP_DIRECTION_H
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#define ULTIMA4_MAP_DIRECTION_H
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namespace Ultima {
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namespace Ultima4 {
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enum Direction {
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DIR_NONE,
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DIR_WEST,
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DIR_NORTH,
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DIR_EAST,
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DIR_SOUTH,
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DIR_ADVANCE,
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DIR_RETREAT
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};
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#define MASK_DIR(dir) (1 << (dir))
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#define MASK_DIR_WEST (1 << DIR_WEST)
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#define MASK_DIR_NORTH (1 << DIR_NORTH)
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#define MASK_DIR_EAST (1 << DIR_EAST)
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#define MASK_DIR_SOUTH (1 << DIR_SOUTH)
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#define MASK_DIR_ADVANCE (1 << DIR_ADVANCE)
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#define MASK_DIR_RETREAT (1 << DIR_RETREAT)
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#define MASK_DIR_ALL (MASK_DIR_WEST | MASK_DIR_NORTH | MASK_DIR_EAST | MASK_DIR_EAST | MASK_DIR_SOUTH | MASK_DIR_ADVANCE | MASK_DIR_RETREAT)
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#define DIR_IN_MASK(dir,mask) ((1 << (dir)) & (mask))
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#define DIR_ADD_TO_MASK(dir,mask) ((1 << (dir)) | (mask))
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#define DIR_REMOVE_FROM_MASK(dir,mask) ((~(1 << (dir))) & (mask))
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/**
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* Returns the opposite direction.
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*/
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Direction dirReverse(Direction dir);
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Direction dirFromMask(int dir_mask);
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Direction dirRotateCW(Direction dir);
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Direction dirRotateCCW(Direction dir);
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/**
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* Returns the a mask containing the broadsides directions for a given direction.
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* For instance, dirGetBroadsidesDirs(DIR_NORTH) returns:
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* (MASK_DIR(DIR_WEST) | MASK_DIR(DIR_EAST))
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*/
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int dirGetBroadsidesDirs(Direction dir);
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/**
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* Returns a random direction from a provided mask of available
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* directions.
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*/
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Direction dirRandomDir(int valid_directions_mask);
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/**
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* Normalizes the direction based on the orientation given
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* (if facing west, and 'up' is pressed, the 'up' is translated
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* into DIR_NORTH -- this function tranlates that direction
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* to DIR_WEST, the correct direction in this case).
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*/
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Direction dirNormalize(Direction orientation, Direction dir);
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/**
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* Translates a keyboard code into a direction
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*/
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Direction keyToDirection(int key);
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/**
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* Translates a direction into a keyboard code
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*/
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int directionToKey(Direction dir);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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