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149
engines/ultima/ultima4/map/direction.cpp
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149
engines/ultima/ultima4/map/direction.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima4/map/direction.h"
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#include "ultima/ultima4/events/event_handler.h"
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#include "ultima/ultima4/core/utils.h"
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namespace Ultima {
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namespace Ultima4 {
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Direction dirReverse(Direction dir) {
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switch (dir) {
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case DIR_NONE:
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return DIR_NONE;
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case DIR_WEST:
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return DIR_EAST;
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case DIR_NORTH:
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return DIR_SOUTH;
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case DIR_EAST:
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return DIR_WEST;
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case DIR_SOUTH:
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return DIR_NORTH;
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case DIR_ADVANCE:
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case DIR_RETREAT:
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default:
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break;
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}
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error("invalid direction: %d", dir);
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return DIR_NONE;
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}
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Direction dirFromMask(int dir_mask) {
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if (dir_mask & MASK_DIR_NORTH) return DIR_NORTH;
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else if (dir_mask & MASK_DIR_EAST) return DIR_EAST;
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else if (dir_mask & MASK_DIR_SOUTH) return DIR_SOUTH;
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else if (dir_mask & MASK_DIR_WEST) return DIR_WEST;
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return DIR_NONE;
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}
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Direction dirRotateCW(Direction dir) {
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dir = static_cast<Direction>(dir + 1);
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if (dir > DIR_SOUTH)
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dir = DIR_WEST;
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return dir;
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}
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Direction dirRotateCCW(Direction dir) {
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dir = static_cast<Direction>(dir - 1);
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if (dir < DIR_WEST)
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dir = DIR_SOUTH;
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return dir;
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}
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int dirGetBroadsidesDirs(Direction dir) {
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int dirmask = MASK_DIR_ALL;
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dirmask = DIR_REMOVE_FROM_MASK(dir, dirmask);
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dirmask = DIR_REMOVE_FROM_MASK(dirReverse(dir), dirmask);
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return dirmask;
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}
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Direction dirRandomDir(int valid_directions_mask) {
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int i, n;
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Direction d[4];
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n = 0;
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for (i = DIR_WEST; i <= DIR_SOUTH; i++) {
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if (DIR_IN_MASK(i, valid_directions_mask)) {
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d[n] = static_cast<Direction>(i);
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n++;
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}
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}
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if (n == 0)
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return DIR_NONE;
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return d[xu4_random(n)];
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}
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Direction dirNormalize(Direction orientation, Direction dir) {
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Direction temp = orientation,
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realDir = dir;
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while (temp != DIR_NORTH) {
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temp = dirRotateCW(temp);
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realDir = dirRotateCCW(realDir);
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}
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return realDir;
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}
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Direction keyToDirection(int key) {
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switch (key) {
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case Common::KEYCODE_UP:
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return DIR_NORTH;
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case Common::KEYCODE_DOWN:
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return DIR_SOUTH;
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case Common::KEYCODE_LEFT:
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return DIR_WEST;
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case Common::KEYCODE_RIGHT:
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return DIR_EAST;
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default:
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return DIR_NONE;
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}
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}
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int directionToKey(Direction dir) {
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switch (dir) {
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case DIR_WEST:
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return Common::KEYCODE_LEFT;
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case DIR_NORTH:
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return Common::KEYCODE_UP;
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case DIR_EAST:
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return Common::KEYCODE_RIGHT;
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case DIR_SOUTH:
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return Common::KEYCODE_DOWN;
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case DIR_NONE:
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case DIR_ADVANCE:
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case DIR_RETREAT:
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default:
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break;
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}
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error("Invalid diration passed to directionToKey()");
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return 0;
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}
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} // End of namespace Ultima4
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} // End of namespace Ultima
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