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engines/ultima/ultima4/map/city.h
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engines/ultima/ultima4/map/city.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_MAP_CITY_H
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#define ULTIMA4_MAP_CITY_H
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#include "ultima/ultima4/map/map.h"
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#include "ultima/shared/std/containers.h"
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namespace Ultima {
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namespace Ultima4 {
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class Person;
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class Dialogue;
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struct PersonRole {
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int _role;
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int _id;
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};
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typedef Std::vector<Person *> PersonList;
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typedef Common::List<PersonRole *> PersonRoleList;
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class City : public Map {
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public:
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City();
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~City() override;
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// Members
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/**
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* Returns the name of the city
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*/
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Common::String getName() override;
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/**
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* Adds a person object to the map
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*/
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Person *addPerson(Person *p);
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/**
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* Add people to the map
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*/
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void addPeople();
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/**
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* Removes all people from the current map
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*/
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void removeAllPeople();
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/**
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* Returns the person object at the given (x,y,z) coords, if one exists.
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* Otherwise, returns nullptr.
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*/
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Person *personAt(const Coords &coords);
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// Properties
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Common::String _name;
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Common::String _type;
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PersonList _persons;
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Common::Path _tlkFname;
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PersonRoleList _personRoles;
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Std::vector<Dialogue *> _extraDialogues;
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};
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/**
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* Returns true if the Map pointed to by 'punknown'
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* is a City map
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*/
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bool isCity(Map *punknown);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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