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engines/ultima/ultima4/game/portal.h
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82
engines/ultima/ultima4/game/portal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA4_GAME_PORTAL_H
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#define ULTIMA4_GAME_PORTAL_H
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#include "ultima/ultima4/game/context.h"
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#include "ultima/ultima4/map/map.h"
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namespace Ultima {
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namespace Ultima4 {
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class Map;
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class Location;
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struct Portal;
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typedef enum {
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ACTION_NONE = 0x0,
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ACTION_ENTER = 0x1,
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ACTION_KLIMB = 0x2,
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ACTION_DESCEND = 0x4,
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ACTION_EXIT_NORTH = 0x8,
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ACTION_EXIT_EAST = 0x10,
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ACTION_EXIT_SOUTH = 0x20,
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ACTION_EXIT_WEST = 0x40
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} PortalTriggerAction;
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typedef bool (*PortalConditionsMet)(const Portal *p);
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struct PortalDestination {
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MapCoords _coords;
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MapId _mapid;
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};
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struct Portal {
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MapCoords _coords;
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MapId _destid;
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MapCoords _start;
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PortalTriggerAction _triggerAction;
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PortalConditionsMet _portalConditionsMet;
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PortalDestination *_retroActiveDest;
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bool _saveLocation;
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Common::String _message;
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TransportContext _portalTransportRequisites;
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bool _exitPortal;
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int _tile;
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};
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/**
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* Creates a dungeon ladder portal based on the action given
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*/
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void createDngLadder(Location *location, PortalTriggerAction action, Portal *p);
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/**
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* Finds a portal at the given (x,y,z) coords that will work with the action given
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* and uses it. If in a dungeon and trying to use a ladder, it creates a portal
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* based on the ladder and uses it.
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*/
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int usePortalAt(Location *location, MapCoords coords, PortalTriggerAction action);
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} // End of namespace Ultima4
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} // End of namespace Ultima
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#endif
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